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Full Version: The Elder Scrolls IV: Oblivion [BLES00163]
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Kuma

First vid begins after Sewers (aka. Tutorial part), decided to skip that part to get out into the open world at first but it was played through.

Running on build: RPCS3 v0.0.2-6-4d2dbdb Alpha



Second video, Oblivion loading a savegame. Had to spam Continue to actually get it to load the save, and it did so.



Settings:
[Image: ps5bzdC.png]

[Image: Lt6FEXC.png]

Audio: XAudio2

Input: XInput
Missing log / build commit information
rpcs3-v0.0.3-2017-07-26-f613901e_win64

Playable with latest master fps always over 10, outside is around 20 fps. Save/load works. One graphic glitch where rocks turn red for a few seconds and go back to normal.
With a minimum frame rate of 10 at 3.3 ghz Skylake, 5 ghz i7-7700k (for example) should be maybe 50 % faster, which probably turns the minimum fps of 10 into 15... But reportedly it is usually much faster than that, only large areas in Imperial City dropping that low.

Moving to playable, I guess.
Tested in yesterdays version, it hangs in first menu screen now.
It still needs and always needed PPU interpreter
(09-18-2017, 08:38 PM)ssshadow Wrote: [ -> ]It still needs and always needed PPU interpreter

   What it means? Should i wait for some feature or just enable some feature in the options?
Update: Ok its in Options.

Could be such thing autodetected by emulator?
What is there to auto detect? PPU LLVM is buggy in this case, the real solution is to find and fix the bug(s).
(09-19-2017, 01:14 PM)ssshadow Wrote: [ -> ]What is there to auto detect? PPU LLVM is buggy in this case, the real solution is to find and fix the bug(s).

Some fallback would be nice, if is not working with default settings is better fallback than force used google right settings and reset the game..
Moving to ingame until we get a playable report that's up to our standards.
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