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Full Version: Professional BaseBall Spirits 2015 [BLJM61263]
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hkkane

rpcs3-v0.0.2-2017-03-12-b70a1edb_win64

Core:
PPU: Interpreter (fast)
SPU: Recompiler (ASMJIT)
Load required libraries

Graphics:
Vulkan
1280x720
Off (Frame limit)

Audio:
XAudio2

===
Just GSFrame Screen,sometime they have a little different log

Code:
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x008a0534]} '_sys_timer_start' failed with 0x8001000a : CELL_EBUSY
F {PPU[0x1000000] Thread (main_thread) [0x00f5c670]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellWebBrowser.cpp:195)

hkkane


Moving to intro
(05-11-2017, 11:19 PM)ssshadow Wrote: [ -> ]Moving to intro
looking good, can't wait for this game
game doesn't work again,

rpcs3-v0.0.3-2017-09-02-9440e654_win64

Core:
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)
Automatically Load required libraries

Graphics:
Vulkan
1280x720
Off (Frame limit)
Invalidate Cache Every Frame
Use GPU Texture Scaling

Audio:
XAudio2

[attachment=452]
RPCS3 v0.0.5-6633-b0352d6ef Alpha | HEAD

In game with sound issues, no sound unless your scrolling threw the game menu, then you'll get sound at that time.

[Image: 1.png]
[Image: 2.png]

Code:
RPCS3 v0.0.5-6633-b0352d6ef Alpha | HEAD
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz | 8 Threads | 15.69 GiB RAM | AVX+
S LDR: Boot successful.
U {PPU[0x1000000] Thread (main_thread) [0x03a3ce64]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x03a3d0bc]} sys_prx TODO: _sys_prx_register_library(library=*0x3a3f6a0)
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsysmodule.sprx
U {PPU[0x1000000] Thread (main_thread) [0x03a44d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x03a3e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x03a3d61c]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x03a3e038]} sys_prx TODO: _sys_prx_unload_module(id=0x23004400, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x03a61d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {rsx::thread} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
E {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
E {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
E {rsx::thread} RSX: OpenGL: initialization of glTextureBarrierNV failed.
S {rsx::thread} RSX: New program compiled successfully x164
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x012d2830]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0040068, option=*0x0, waitForEvent=0)
E {PPU[0x1000000] Thread (main_thread) [0x00c46de4]} sys_vm: sys_vm_memory_map(vsize=0x8000000, psize=0x6200000, cid=0xffffffff, flags=0x400, policy=0x1, addr=*0x140db54)
E {PPU[0x1000000] Thread (main_thread) [0x012d3250]} 'cellAudioInit' failed with 0x80310701 : CELL_AUDIO_ERROR_ALREADY_INIT [1]
U {PPU[0x1000000] Thread (main_thread) [0x03a61d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
U {PPU[0x1000010] Thread (AK::EventManager) [0x012d32b0]} cellAudio TODO: cellAudioSetNotifyEventQueueEx(key=0x80004d494f323221, iFlags=0x10000000)
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Init.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_System.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/AllControl.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/JOuen.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/JOuen_TP2.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_PlayByPlay.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_Stadium_Uguisu.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_Stadium_Dj.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_Umpire.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Menu.bnk” [1]
S {Audio Thread} XAudio 2.9 initialized
U {PPU[0x1000000] Thread (main_thread) [0x012d2778]} cellSysutil TODO: cellWebBrowserGetUsrdataOnGameExit(ptr=*0x12e9150)
S HLE: XInput device 0 reconnected
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libssl.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libhttp.sprx
E {PPU[0x1000000] Thread (main_thread) [0x012d2390]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000013] Thread (GameDataThreadEntry) [0x03a90ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPJB00708GAMEDATA/USRDIR/RES00.RDI” [1]
E {PPU[0x1000011] Thread (201529d0) [0x012d2310]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x12e9188, arg=*0x0, options=0x0)
E {PPU[0x1000011] Thread (201529d0) [0x012d2368]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0xd00a7814, count=*0xd00a780c)
E {PPU[0x1000000] Thread (main_thread) [0x012d2390]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
S HLE: XInput device 0 reconnected
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_UI.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Menu_SP.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/SE_UI_Spirits.bnk” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_t_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_e_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_02.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_l_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_bs_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_h_win_01.pck” [1]
S HLE: XInput device 0 reconnected x2
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Crowd_Dome.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Game.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Stadium.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Ouen.bnk” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_01562_okada_takahiro.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_t_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_e_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_02.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_l_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_bs_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_h_win_01.pck” [2]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Baseball.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Baseball_Stream.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice14.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Hitting1.bnk” [1]
Missing log file and version identifier, settings will be in the log so screenshots of the settings is not necessary.
Please read our compatibility guidelines here: https://forums.rpcs3.net/thread-196671.html before submitting compatibility reports.
(04-08-2018, 02:41 AM)Asinine Wrote: [ -> ]Missing log file and version identifier, settings will be in the log so screenshots of the settings is not necessary.
Please read our compatibility guidelines here: https://forums.rpcs3.net/thread-196671.html before submitting compatibility reports.

version is in screenshot on top, if this is what you're saying. i just found where to put the code in.
Version identifier needs to be written in text or our script cant pick it up, but it looks like one of the mods edited your post for you.
rpcs3-v0.0.9-9959-eb2dcaf6_win64
looks like playable now,tested 3 inning,no any problem


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