Tested on recent master build v0.0.2-b70a1edb (
PR #2503). Stuck on RSX after a few intros
Code:
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x1d04 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)
RPCS3 v0.0.3-5511-386ff781
gets past a few more intro screens and plays music aswell then freezes up
E {SPU[0x2000004] Thread (MS3CellSpursKernel4)} SPU: [0x02c6c] Function call without $LR
E {SPU[0x2000004] Thread (MS3CellSpursKernel4)} SPU: [0x02c94] Function call without $LR
E {SPU[0x2000001] Thread (MS3CellSpursKernel1)} SPU: [0x02b7c] Function call without $LR
E {SPU[0x2000003] Thread (MS3CellSpursKernel3)} SPU: [0x02d14] Function call without $LR
E {SPU[0x2000001] Thread (MS3CellSpursKernel1)} SPU: [0x02d14] Function call without $LR
E {SPU[0x2000001] Thread (MS3CellSpursKernel1)} SPU: [0x02d1c] Function call without $LR
E {SPU[0x2000001] Thread (MS3CellSpursKernel1)} SPU: [0x035f8] Function call without $LR
E {SPU[0x2000000] Thread (MS3CellSpursKernel0)} SPU: [0x035f8] Function call without $LR
E {SPU[0x2000003] Thread (MS3CellSpursKernel3)} SPU: [0x02d1c] Function call without $LR
E {SPU[0x2000000] Thread (MS3CellSpursKernel0)} SPU: [0x027fc] Function call without $LR
i can confim it even with latest rpcs3 release.
rpcs3-v0.0.4-2017-12-19-f24491de_win64
Ingame.
rpcs3-v0.0.6-8457-94d33003_win64
Playable. Needs Write Color Buffers enabled.