Able to play the first mission with graphical glitch, color seems fine. Randomly failed to load the animated cutscenes causes blackscreen.
Write color buffers enabled.
Windows 10, Ryzen 5 3500 @4.1ghz, Rpcs3 0.0.11-10681
Edit: Animated cutscenes audio are not playing for me.
(11-10-2020, 09:47 AM)Limyx826 Wrote: [ -> ]Nothing past the main menu for me.
Update: Able to get into gameplay but no 3D graphic. Also no fmv audio.
I found out that turn on the setting 'Write Colour Buffers' in the GPU section and the 3D graphics appears. Again FMV cutscenes had no audio.
Playtest again. Curious results, during cutscenes the FMVs had completely no audio yet when playback using gallery the FMVs do have audio.
And the game will crash at random point with error:
F {PPU[0x100f016] Thread (_libsail-control) [0x01183c48]} VM: Access violation writing location 0x0 (unmapped memory) [type=u32]
This error seem common with Macross games since not only Macross 30, Macross Frontier games also have it as well.
Is the compatibility list being update?
You need to submit a game report for it to update, none of your posts follow the game report format so it's not even picked by the compatibility update script
Macross 30 Ginga o Tsunagu Utagoe [BLJS10184]
Now is playable or at least Ingame
only problem is no audio on cutscenes
RPCS3 version
rpcs3-v0.0.15-12056-d2b761b7_win64
RPCS3.log file
[attachment=21595]
Played in Vulkan
Default config
Need to enable write color buffers to render graphics correctly in gameplay
screenshots
https://imgur.com/a/MrHgJd1
(04-09-2021, 10:19 PM)koji Wrote: [ -> ]Macross 30 Ginga o Tsunagu Utagoe [BLJS10184]
Now is playable or at least Ingame
only problem is no audio on cutscenes
RPCS3 version
rpcs3-v0.0.15-12056-d2b761b7_win64
RPCS3.log file
Played in Vulkan
Default config
Need to enable write color buffers to render graphics correctly in gameplay
screenshots
https://imgur.com/a/MrHgJd1
Does the game still stuck after camera transition when entering a dungeon?
update: Tried it myself, a bit more stable now but the player still often permanently stuck when moving between map/launching from carrier.