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Full Version: Guitar Hero Warriors Of Rock [BLUS30487]
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Kilowog01

RPCS3 v0.0.1-3-a2200bd Pre-Alpha


Input/Output:
Pad: XInput


Audio:
Convert to 16 bit: false
Renderer: XAudio2


Core:
PPU Decoder: Interpreter (fast)
Load libraries:
[]
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)
Load required libraries: true


Video:
Frame limit: Auto
D3D12:
Adapter: NVIDIA GeForce GTX 1080
Aspect ratio: 16x9
Resolution: 1280x720
VSync: true
Renderer: OpenGL

Quote:·F 0:00:01.048902 {PPU[0x1000000] Thread (main_thread) [0x008cde24]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellAvconfExt.cpp:98)
RPCS3 v0.0.2-6-8e64e9d Alpha
Black screen only.
rpcs3-v0.0.3-2017-08-06-c9d06b09_win64

Intro.
Moving to Intro.
in game but i have sound and framerate issues
settings:
PPU Decoer : LLVM
SPU: ASMJIT
SPU Threads : 1
Renderer: Vulkan
Audio Out: OpenAL
Need log and screenshot.
I would change the game state to playable, here is a video that I made https://www.youtube.com/watch?v=dklQmCMaiQw

My CPU is a Ryzen 5 2600x, GPU is GTX 1660 Super

Settings are LLVM for PPU, LLVM for SPU, disabled "Enable thread scheduler" (Very important to disable, with this enabled the games (well any Guitar Hero Game) will run pretty bad.)

On GPU, Vulkan renderer, with Write Colors Buffers, Disable Vertex Cache and Disable Async Shader Compiler; all those GPU settings are mostly to stop the flickering.
needs log
I got this RPCS3.log from my latest play session of WoR, does this works? https://www.mediafire.com/file/829nua7a9...3.log/file
Needs RPCS3 full version identifier on post as indicated on the guidelines for db update
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