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Full Version: Drakengard 3 [NPEB01407]
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Version: 0.0.17-12476-66368deb Alpha
Ryzen 3700x x570
Nvidia RTX 2060
32gb ram

Game has been running great for about 9 hours using the settings specified in the wiki and the 60fps patch. Things have been pretty stable staying near 60fps in-game with no crashes, stutters, or other issues.

Screenshots: https://imgur.com/a/4BA2k3I
RPCS3 v0.0.18-12704-0debcfed Alpha

Specifications
OS: Manjaro 21.1.1
Kernel: Linux 5.14.0
CPU: AMD Ryzen 7 2700X
GPU: Radeon RX 6800 XT (Mesa 21.2.1)

Settings
SPU Loop Detection: On
SPU Block Size: Mega
Shader Mode: ASync with Shader Interpreter
VSync: On
Resolution Scale: 200% (1440p)
Resolution Threshold: 512x512
Multithreaded RSX: On
ASynchronous Texture Streaming: On
Enable PPU Java Mode: On

Notes
- Using non-auto, forced Anisotropic Filter values breaks the game's graphics
- PPU Java Mode is not required, I just have it always enabled for any game for testing purposes
- Game didn't crash a single time, even with consecutive 8h+ play sessions
- Completed the entire game through the Final Verse using the 60 FPS patch, completely Playable
- Attached log is from the middle of the game
- Also played the Prologue DLC, works fine

[Image: screenshot-2021_09_03_15_21_41.png]
[Image: screenshot-2021_09_04_12_38_28.png]
[Image: screenshot-2021_09_04_12_46_22.png]
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