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Full Version: Ninja Gaiden Sigma 2 [NPUB30852]
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Loading then intro, crash before the menu , DX12

Log end before crash

RPCS3 v0.0.1-3-48b0583 Pre-Alpha

U {PPU[0x1000005] Thread (_gcm_intr_thread) [0x01074cb8]} cellGcmSys TODO: cellGcmSetFlipImmediate(fid=0x1)
E {PPU[0x100000f] Thread (thread_prx_load) [0x010761f8]} LDR: EDAT: D:/EmuCR-rpcs3-x64/dev_hdd0/game/NPUB30852/USRDIR/databin/prx/cmn_blood.sprx has invalid NPD header or already decrypted.
F {PPU[0x100000f] Thread (thread_prx_load) [0x010b8558]} struct vm::access_violation thrown: Access violation writing address 0x10
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2
Not following submission guidelines, moved to general discussion.


Goes ingame now, footage taken from https://ci.appveyor.com/project/rpcs3/rp...0.0.2-4434
Sorry for the badly taken screens
PPU: Interpreter Fast (doesn't work on llvm because of fiber)
SPU: AsmJit
Render: OGL



It reached a decent framerate with the latest official build but it crashes after a while.

PPU: Recompiler (LLVM)
SPU: AsmJit
Render: Vulkan

E {rsx::thread} RSX: Invalid RSX method 0x108 (arg=0xff000400)
(in file Emu\RSX\rsx_methods.cpp:45)