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Full Version: The Tomb Raider Trilogy [BLES01195]
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Why report anything, when noone checks them...
RPCS3 v0.0.4-6294-383c501a Alpha | HEAD
Tomb Raider: Legend:
Quote:·F 0:01:00.207261 {PPU[0x1000000] Thread (main_thread) [0x0175ea98]} MEM: Access violation writing location 0x30
Tomb Raider: Anniversary: crash when loading a new game.
Tomb Raider: Underworld: ingame.
[Image: IotE2VD.jpg]
[Image: I9um6FY.jpg]
[Image: I9DH4ya.png]
[Image: Z5MdKOm.png]
Playable
Beaten the game from start to finished.  Gameplay FPS is stable (PPU modules are successfully built when new journey).  Graphic/Cutscenes are well-rendered (New RSXs are intensively built successfully).  Sound/Effects are clearly working (Bass Audio in TR Legend has a little stuttering)
 
# Gameplay FPS = (29~30)| (29~30)| (29~30)
# Cutscenes stable (29~30) | (29~30) | (29~30)
# RPCS3 v0.0.11-10715-107129f9 Alpha
# Default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
Playing the game. Crashes in fullscreen, only windowed works. Gameplay FPS is stable after some gameplay, flickering issues in some parts of the game. Sound/Effects in some parts are scratching.
-> Gameplay FPS = around 30fps in most times
->Cutscenes stable 30 fps
->Default setting [Res. scale= 150% 1080p windowed
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