03-04-2017, 12:44 AM
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03-07-2017, 05:43 PM
Has sdat files. Please retest with latest master.
03-11-2017, 09:02 PM
RPCS3 v0.0.2-3-cdc49d1 Alpha
Quote:·E 0:00:56.472371 {PPU[0x1000028] Thread (Load Thread) [0x001c7c20]} cellSysutil: System data does not exist.
06-24-2017, 09:35 AM
This game does not work at all with Vulkan.
07-14-2017, 07:37 PM
Alright, this game makes it to the menu now. As some on discord may have seen my mental breakdown, getting anything to behave the same way two launches in a row is a bloody nightmare. Basically, you can choose to install game data. After some shenanigans, this worked, and it goes in game. Some audio plays, and occasionally a voice line and a text box appear(cannot get it to do so on request, sadly).
Also, on at least one occasion, it exited with a process finished after an unknown syscall. I do not have that log.
Only works in OGL.
Edit: Can confirm, goes in game on master, though it's slow and will lock up after a few seconds. Using GCM build allows it to not do that last bit, which confirmed the audio and voices it was playing is actually as intended.
Edit2: Added a 2nd log where the game closed itself after about 2 minutes.
Also, on at least one occasion, it exited with a process finished after an unknown syscall. I do not have that log.
Only works in OGL.
Edit: Can confirm, goes in game on master, though it's slow and will lock up after a few seconds. Using GCM build allows it to not do that last bit, which confirmed the audio and voices it was playing is actually as intended.
Edit2: Added a 2nd log where the game closed itself after about 2 minutes.
bjakja
08-05-2017, 02:22 PM
I tested it on rpcs3-v0.0.3-2017-08-04-68403b70_win64 build, and game goes ingame. Have some graphic bugs, bad objects layers for example fire in background is on face o character. There is a weird circle in the middle of screen. Emulator randomly closes game window it may by after 20 minutes or even 40 minutes of play.
Settings:
PPU: recompiler
SPU: recompiler ASMJIT
frame limit: Auto
Vulcan
every video options off
it stacks with Strict rendering mode after loading.
Log (game opened about 5 times):
https://mega.nz/#!hYsEELBR!ynPYMPEaMZBdG...HKZYCDCQy0
Settings:
PPU: recompiler
SPU: recompiler ASMJIT
frame limit: Auto
Vulcan
every video options off
it stacks with Strict rendering mode after loading.
Log (game opened about 5 times):
https://mega.nz/#!hYsEELBR!ynPYMPEaMZBdG...HKZYCDCQy0
10-17-2017, 08:27 AM
rpcs3-v0.0.3-2017-10-16-5146f3ec_win64
hmm i cant seem to boot it and is stuck at white screen
Settings:
PPU: recompiler
SPU: recompiler
frame limit: Auto
Vulcan
hmm i cant seem to boot it and is stuck at white screen
Settings:
PPU: recompiler
SPU: recompiler
frame limit: Auto
Vulcan
01-17-2018, 12:41 AM
HI new update ^^
rpcs3-v0.0.4-2018-01-16-d6c4d8ee_win64
i played like 4 hour no crash ^^
Settings:
PPU: recompiler
SPU: recompiler
frame limit: Auto
Vulcan pefect 30 fps no drop at all !
opengl 5 fps bug with many visuel bug .
audio perfect work !
**Only bug text on field fight**
can be fix with Stric Rendering mode But cause freeze every 5 sec..need restard
rpcs3-v0.0.4-2018-01-16-d6c4d8ee_win64
i played like 4 hour no crash ^^
Settings:
PPU: recompiler
SPU: recompiler
frame limit: Auto
Vulcan pefect 30 fps no drop at all !
opengl 5 fps bug with many visuel bug .
audio perfect work !
**Only bug text on field fight**
can be fix with Stric Rendering mode But cause freeze every 5 sec..need restard
01-18-2018, 10:20 PM
(01-17-2018, 12:41 AM)1vierock Wrote: [ -> ]HI new update ^^
rpcs3-v0.0.4-2018-01-16-d6c4d8ee_win64
i played like 4 hour no crash ^^
Settings:
PPU: recompiler
SPU: recompiler
frame limit: Auto
Vulcan pefect 30 fps no drop at all !
opengl 5 fps bug with many visuel bug .
audio perfect work !
**Only bug text on field fight**
can be fix with Stric Rendering mode But cause freeze every 5 sec..need restard
Using the same build I get this error...
F {PPU[0x100000f] Thread (PNG Decode Thread) [0x00d3e9e0]} MEM: Access violation writing location 0xd0048f90
01-19-2018, 10:20 AM
lle png dec maybe
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