03-03-2017, 09:41 PM
08-08-2017, 07:44 AM
rpcs3-v0.0.3-2017-08-06-c9d06b09_win64
Ingame.
Ingame.
08-17-2017, 10:59 PM
Moving to Ingame.
12-26-2017, 03:30 PM
rpcs3-v0.0.4-2017-12-25-3cf0fb60_win64
Playable.
Playable.
12-17-2018, 06:13 AM
(12-26-2017, 03:30 PM)digitaldude Wrote: [ -> ]rpcs3-v0.0.4-2017-12-25-3cf0fb60_win64
Playable.
Hi! I have the original disc and downloaded the IRD file from JonnySP but it says its not compatible when I try to decrypt... can you please help?
11-19-2020, 02:08 PM
RPCS3-0.0.13-11265-28cbba5a Alpha
CPU: 17-9700k
GPU: NVIDIA EVGA 1060 6GB
RAM: 16GB
OS: Windows 10 ver. 1909
Problems:
1. An intense audio stutter whenever firing a weapon, persists through PPU + SPU LLVM, as well as any other options i've tried.
2. Sometimes the game just hangs and completely stops playing, freezing but still using up CPU, in some cases, I see my CPU usage jump to 95% while the game is frozen, I can still click around the Emulator.
3. The game sometimes has a semaphore_timeout problem that happens whether on Vulkan or on OpenGL. It occurs after a few minutes to an hour of playing, at least for me personally.
Other than the above stated problems, the game works and it is possible to play the game for a limited amount of time before a hang-up/freeze due to semaphore_timeout's.
https://www.dropbox.com/s/qe9gvg9bednk8i...3.zip?dl=0
Included are the RPCS3.log and TTY.log files. If there's a better way to link/attach it let me know, when i tried to attach the files via the forum, it said that it wasn't supported, even just the normal log files. In any case, I hope this helps resolve these issues.
CPU: 17-9700k
GPU: NVIDIA EVGA 1060 6GB
RAM: 16GB
OS: Windows 10 ver. 1909
Problems:
1. An intense audio stutter whenever firing a weapon, persists through PPU + SPU LLVM, as well as any other options i've tried.
2. Sometimes the game just hangs and completely stops playing, freezing but still using up CPU, in some cases, I see my CPU usage jump to 95% while the game is frozen, I can still click around the Emulator.
3. The game sometimes has a semaphore_timeout problem that happens whether on Vulkan or on OpenGL. It occurs after a few minutes to an hour of playing, at least for me personally.
Other than the above stated problems, the game works and it is possible to play the game for a limited amount of time before a hang-up/freeze due to semaphore_timeout's.
https://www.dropbox.com/s/qe9gvg9bednk8i...3.zip?dl=0
Included are the RPCS3.log and TTY.log files. If there's a better way to link/attach it let me know, when i tried to attach the files via the forum, it said that it wasn't supported, even just the normal log files. In any case, I hope this helps resolve these issues.