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Full Version: Need for Speed: Undercover [BLES00450]
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RPCS3 v0.0.1-5-1f45f05 Pre-Alpha
Quote:·F 0:00:01.676978 {PPU[0x1000000] Thread (main_thread) [0x016e7714]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_libc_.cpp:339)
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Intro.
Moving to Intro.
rpcs3-v0.0.5-6560-9d961f62_win64

Intel Core i5-4690K @ 3.5 GHz
8 GB RAM (DDR3-1866)
GeForce GTX 1060 (6 GB)

Status is unchanged. Crashes during the initial loading.

Quote:F {PPU[0x1000004] Thread (RenderThread) [0x004f8768]} MEM: Access violation writing location 0x0
Build: RPCS3 v0.0.4.0-6880-b0ee36913 Alpha

Status: Intro > Ingame

Different situation: on LLVM Recomplier main menu and ingame does smoother constant 60fps, but prevents further ingame because crashes due to "F {PPU[0x1000000] Thread (main_thread) [0x000d5a68]} MEM: Access violation reading location 0x4"
Then Interpeter (fast) does ingame continously but performance issue.

Screenshot:
[Image: 6MbgF4w.png]
rpcs3-v0.0.6-8007-467ef2af_linux64

PC: Linux mint 19.1 , kernel 5.0.7 , Ryzen 2400G , 16gb , nvme 128gb
RPCS: llvm , asmjit , OpenGL , alsa


BLES00450 NFS Undercover

Stuck in menu with error no hdd space (but that's not true) !!

Status: MENU


Suggestion: Create a sub menu in help to compress the log file to desktop !
rpcs3-v0.0.7-8767-4de301a9_linux64.AppImage

PC: Linux Debian 10.1 Bullseye , kernel 5.3.1 , Ryzen 2400G , 16gb , nvme 128gb
RPCS: llvm , llvm , OpenGL , limit 30 fps , OpenAL

Game: BLUS30248 Need For Speed Undercover
Gfx: OK
Sound: creepy
Fps: ~12
Ram: 3.1

Status: InGame (and playable)