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Full Version: LittleBigPlanet Karting [BCUS98254]
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(01-04-2021, 12:43 AM)Asinine Wrote: [ -> ]The graphics are dark in your test because you didn't enable Write Color Buffers.
As far as playability goes, I'm not really sure since I remember it running slow so kinda need someone with a slower CPU to test it.

Here is: https://www.youtube.com/watch?v=AvhWzbSf...roZambelli

Also:

https://www.youtube.com/watch?v=wTjUlkPu...roZambelli

Not sure if its about low CPU cores #0 to #3 utilization.

Using BCES01422
LittleBigPlanet™ Karting Up Now To Playable
I Completed The Game 100% Without Any Problems
My Gameplay: https://www.youtube.com/watch?v=hib8eYL6...l=cybercat
How To Fix: Enable Write Color Buffers
Up To Playable :3
Needs a game report to be submitted if it's indeed Playable
Playing the tutorial is not enough proof of playability, need regular race gameplay
RPCS3 v0.0.16-12394-6f874be4 Alpha

AMD® Ryzen™ R5-3600X CPU @ 4.3GHz | 12 Threads | 31.93 GiB RAM | TSC: 4.200GHz | AVX+ | FMA3 |

Operating System: Windows 10 Pro Update 2004 Build 19041.1052
RSX: Found Vulkan-compatible GPU: 'AMD Radeon RX 6700XT'  running on Driver Version 2.0.179
SYS: Firmware version: 4.88

Status: In-game

Settings:
- Framelimit: 30
- Write Color Buffer: On
- Asynchronous Texture Streaming On
- Multithreaded RSX: Enabled

What works:
- Can Play All Levels
- Track Editor Works and is Stable
- Can Load Player Made Custom Maps and Game Modes

What doesn't work:
- Some Lighting Glitches Related to Dynamic Lighting from objects like Lightbulbs
- Random Crashes from time to time, but rather rare
- Sometimes RPCS3 can hang when exiting from Moon

Notes: Frame limiter is needed because game will slow down more without it. Also, as of current you must have write colors enabled or game will experience not only lighting bugs and texture issues, but missing graphics and even catastrophic level failure!
@Alucard0728 Of course performance is bad, your using SPU ASMJIT instead of SPU LLVM recompiler.

Also, disable Async Texture Streaming, use Xaudio2 on Windows (its better), don't use multithreaded rsx (it barely helps, and can cause crashes if used with Write Color Buffers)
Log also reports your game dump has issues and is missing some licenses for DLC. I would also check using RPCS3 Scheduler as it might be faster.
(09-04-2021, 04:51 AM)Asinine Wrote: [ -> ]@Alucard0728 Of course performance is bad, your using SPU ASMJIT instead of SPU LLVM recompiler.

Also, disable Async Texture Streaming, use Xaudio2 on Windows (its better), don't use multithreaded rsx (it barely helps, and can cause crashes if used with Write Color Buffers)
Log also reports your game dump has issues and is missing some licenses for DLC. I would also check using RPCS3 Scheduler as it might be faster.
Status: Playable

As of 2022, game has correct graphics even without WCB. FPS is stable and doesn't crash in the middle of gameplay or hangs RPCS3. Running on Intel Core i7 10th Gen with RTX 2060 SUPER and 16GB RAM. I also used LLVM SPU recompiler.
We should move this to Playable!
[attachment=25414]
[attachment=25415]
[attachment=25416]
We can't move games to playable without version id of rpcs3 and a log. Read https://forums.rpcs3.net/thread-196671.html
Version Indentifier: RPCS3 v0.032-16718-12fbff22 Alpha[attachment=37378]
No Patches
Desktop: NVIDIA GeForce RTX 3060, i5-11600k, 2x16 G DDR4 3200MHz
CPU:
Recompiler (ASMJIT)
Enable SPU loop detection

GPU:
ZCULL accuracy: Approximate
Shader: Ultra
Default Resolution: 720p
Shader Mode: Async with Shader Interpreter
Write Color Buffers: On
Multithreaded RSX: On

Advanced:
Read Color Buffers

(Different settings might work better, obviously)

Video playing in race:
https://youtu.be/jiAxz_NtgYI

Screenshots:
[attachment=37378] [attachment=37379] [attachment=37380] [attachment=37381]

Log:
[attachment=37377]
(08-01-2024, 01:50 AM)Ani Wrote: [ -> ]The archive you attached is empty

[attachment=37382]
Apologies, this one should work?
The archive you attached is empty
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