RPCS3 v0.0.1-3-01ef9ec Pre-Alpha
Quote:·F 0:00:15.053471 {PPU[0x1000000] Thread (main_thread) [0x0083eb20]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellAvconfExt.cpp:98)
rpcs3-v0.0.3-2017-08-06-c9d06b09_win64
Intro.
(08-17-2017, 10:28 PM)ssshadow Wrote: [ -> ]Moving to Intro.
Hey after test on Version 7776
I can now go ingame with 60 fps all the time with ASMJIT on SPU and LLVM on ppu, if i put Spu LLVM i got only 1/10 fps on 3d scene
Oh ! and i'm on Vulkan for GPU
i only got some minor GPU glitch like clothes depop on characters
i let the game running on demo mode (mode where there is music and 3d scene) for about 30 min and no problem at all
so i test a little more, it's now INGAME, and i reply to my post if it's on PLAYABLE Compatibility
Thanks For The Work
Testing on Sandy Bridge i5 & RPCS3 version 7933.
A lot of stutters from audio thread. Game is trying to look "USB Camera" and constantly open "NewMicThread"
Then it logs a lot of this
U {PPU[0x1000024] Thread (audio thread) [0x002194f0]} sceNp TODO: sceNpManagerGetChatRestrictionFlag(isRestricted=*0xd0132ec0) x129
Got to the main menu so far. DJ Hero turntable (PS2/PS3) gets detected properly as "DualShock3 - DJ" in pad config.
DJ Hero 2 is
Playable
Posting a log & screenshots on behalf of someone else with a better PC than me. They played through the whole single-player mode (Empire Mode) a while ago, but I forgot to make a report back then.
RPCS3 v0.0.7-9180-d91f8193 Alpha
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