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Full Version: Inversion [BLUS30360]
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rpcs3-v0.0.1-2017-02-25-d0afef47_win64
rpcs3-v0.0.4-2017-11-15-223f17ac_win64

Intro.
Linux gentoo
RPCS3 v0.0.4-6299-83b541ea Alpha
[attachment=4079]
[attachment=4080]
Build: rpcs3-v0.0.5-7253-7b4f7039_win64
Status: Ingame. Logos 25FPS, Main Menu 15FPS, Prologue Mission 9FPS.

The game renders models with lots of blacks and reds with no textures in Vulkan, and will hang randomly. In OpenGL, colors are more accurate, but no textures will render with it either. Sound doesn't stutter, controller vibration works, Havok physics and effects like motion blur work. Don't use SPU LLVM Recompiler or bullet collisions won't work and you can't shoot anything. RPSC3 crashed with an unhandled exception window during gameplay.
RPCS3 v0.0.24-14141-d686b48f Alpha | master | FW 4.89 | Windows 11 21H2
Intel Core i7-12700H | 20 Threads | 15.63 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Laptop GPU (516.94)

Active
Strict Rendering Mode
Write Color Buffer

Config file https://cdn.discordapp.com/attachments/9...S30360.yml

https://youtu.be/u8PD-yWvkEY
In-game. Maybe with a better CPU the FPS would be better?
Everything seems on point, except for the low fps.
Something else must be up tho, because the log file is to large for the forum. So Link below.

RPCS3 v0.0.32-16659-33851d51 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 6.6.3 | Run-time uses Qt 6.6.3


YTvideo: https://youtu.be/a6VyM1NHUnA

Log File : https://www.mediafire.com/file/lladp8osn...og.gz/file