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Full Version: RE: Resident Evil Revelations Demo [NPUB90938]
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Video:
OpenGL

Audio:
 Convert to 16 bit: false
 Dump to file: false
 Renderer: XAudio2

Core:
 Hook static functions: false
 Load liblv2.sprx only: false

Load libraries:
   - libfiber.sprx
   - libfs.sprx
   - libresc.sprx
   - librtc.sprx
   - libspurs_jq.sprx
   - libsre.sprx

PPU Decoder: Interpreter (fast)
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)

Quote:F {PPU[0x100001f] Thread (nativeFiber Thread) [0x00eb67a0]} class std::runtime_error thrown: Stack overflow (size=0x4, align=0x4, SP=0x2ec26ac0, stack=*0xd0174000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:551)
Please stop reporting results here with WIP builds, wait for them to be merged in master. Report relevant stuff to the PR in the PR itself.
Stuck with

Code:
F {PPU[0x1000000] Thread (main_thread) [0x00b4f540]} struct vm::access_violation thrown: Access violation reading address 0xd0184004


rpcs3-v0.0.1-2017-03-07-b64f1ca3

Write color buffers - ON
RPCS3 v0.0.2-12-e84fdf0 Alpha

now ingame
Playable as of my test here: https://forums.rpcs3.net/thread-176644.html