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Full Version: Borderlands [NPUB30413]
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build 0.0.3-3-85199e2
Goes Ingame requires load liblv2.sprx only to not crash from a memory error and strict rendering to prevent this frame rate is horrid when looking at more then just the ground or sky and crashes often see log.
RPCS3 v0.0.3-3-8e66e71 Alpha | HEAD        0.0.3-6266
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX

ingame 5~30 fps
Multiple joysticks are not recognized by emulator, impossible to activate split screen.
RPCS3 v0.0.5-7757-587fe421 Alpha | HEAD
Intel® Core™ i5-6500 CPU @ 3.20GHz | 4 Threads | 7.97 GiB RAM | AVX+ | TSX

Finished the base game
Encountered two random crashes in the first few hours but none after that.
Minor visual and audio glitches

Voice over is completely missing from prerendered cutscenes(This happened due to the console region being set to Japanese. Setting it to English fixed the voice over)
Edge of the screen gets a strange shimmering effect after visiting certain areas
The background flickers with garbage when you have a Vending machine menu open

Runs at 30FPS most of the time with certain locations dropping to 22FPS. The most intensive area is the boss fight in Salt Flats which runs at 15FPS. Prerendered cutscenes have an erratic framerate with seemingly random drops 26FPS which cause the audio in them to get cut off for a split second.

RPCS3 v0.0.6-8077-9aa9cbf1 Alpha | HEAD | Firmware version: 4.84
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX

Playable. Runs fine like the disc versions. If SPU loop detection is on the audio will be bad while firing.
Screenshots don't go far but I've beaten the game/visited the DLC on disc version.
Downloaded latest version of rpcs3, with default CPU settings (aside from changing OpenGL to Vulcan) - played Borderlands and game looks broken at the very first level.

[Image: 1A5sWC.jpg]

I would not label this game as playable.
Missing lots of information, what are your specs, RPCS3.log file is needed as well.