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Full Version: Child Of Light [NPUB31430]
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RPCS3 v0.0.3-3-83e139c
still nothing

E CFG: cfg::try_to_enum_value('16x9'): unexpected characters (pos=2)
E CFG: cfg::try_to_enum_value('16x9'): unexpected characters (pos=2)
E LDR: SELF: Failed to decrypt metadata info!
E LDR: SELF: Failed to load SELF file metadata!
[color=#ff00ff]F LDR: class std::logic_error thrown: fs::file is null


(11-06-2017, 07:20 PM)digitaldude Wrote: [ -> ]rpcs3-v0.0.3-2017-11-04-6782b226_win64


Just make sure not to check "exit when rpcs3 process finishes" or it will crash imediately upon loading for some reason on this game.
Version: 0.0.12-10909-0b42cf06 Alpha

At the update above or possible back a few versions (I update often), Aroura and ONLY Aroura changed into a bunch of loose pixels.  I have tried a number of settings tweaks only to fix my disappearing sound/static storm issue, and not the new found graphics issue.  Please let me know what else is needed from me.  I'm happy to help in any way I can.

Great game, unfortunately not playable when you can't make out the main character.

I can confirm that this is happening with NPEB01934 as well.

I have determined this regression occurred starting with release: 0.0.12-10985

I have found release 0.0.12-10893 to work properly and Aroura is back to her composed self.  I am seeing that there is no 0.0.12-10894 for download (https://rpcs3.net/compatibility?b&p=2), so I was not able to test.

Hope this helps someone make a determination about what changed and turned Aroura into the loose pixels, noted in my post above.
I have the same problem mentioned above. this is still happening.
and, i'm not sure, but this seems to be the same problem I have with characters in selection screen in Skullgirls Encore. Same pixelated pattern.
RPCS3 Version: 0.0.21-13349-f3a325fe Alpha

Confirming with the latest build, the game is still regressed (Ingame, not playable) due to the main character graphic being a pixelated square-box mess (see previous examples shared here) - how can this be fixed?