02-20-2017, 11:13 AM
09-09-2017, 03:35 PM
RPCS3 v0.0.3-3-0457f23 Alpha
Intro:
After the second intro cutscene it freezes with:
F {PPU[0x1000006] Thread (_MONO_) [0x00000000]} MEM: Access violation reading location 0x0
Intro:
After the second intro cutscene it freezes with:
F {PPU[0x1000006] Thread (_MONO_) [0x00000000]} MEM: Access violation reading location 0x0
09-14-2017, 11:03 PM
RPCS3 v0.0.3-3-669d953 Alpha
The recent PR from Pi_Rho_Man / Flash-Fire allowed this to go ingame.
You must use PPU Interpreter or you will recieve the following error:
F {PPU[0x1000005] Thread (UnityMain) [0x00d6fef8]} class std::runtime_error thrown: Unregistered PPU function
Works with OpenGL and Vulkan and doesn't need any specific GPU settings
After a minute or two the game freezes with:
F {PPU[0x100000f] Thread (_UNITY_) [0x00082f30]} MEM: Access violation reading location 0x8023fd20
The recent PR from Pi_Rho_Man / Flash-Fire allowed this to go ingame.
You must use PPU Interpreter or you will recieve the following error:
F {PPU[0x1000005] Thread (UnityMain) [0x00d6fef8]} class std::runtime_error thrown: Unregistered PPU function
Works with OpenGL and Vulkan and doesn't need any specific GPU settings
After a minute or two the game freezes with:
F {PPU[0x100000f] Thread (_UNITY_) [0x00082f30]} MEM: Access violation reading location 0x8023fd20
10-09-2017, 06:32 PM
RPCS3 v0.0.3-3-47b121a Alpha
Playable after Pi_Rho_Man merged his page fault Pull Request!
Still requires PPU Interpreter (fast).
Performance is a bit low but definetely better than what the FPS counter reports, that being said it really depends on the location.
Playable after Pi_Rho_Man merged his page fault Pull Request!
Still requires PPU Interpreter (fast).
Performance is a bit low but definetely better than what the FPS counter reports, that being said it really depends on the location.