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Full Version: Mercury Hg [NPUB30419]
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Tested on recent master build v0.0.1-22c0f0d6 (PR #2405). Hangs on first intro.

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
RPCS3 v0.0.1-4-47fdaf6 Pre-Alpha
Very unstable. Total random hangs. You need to pressing "X" button that skip intro screens as fast as you can.
Let's move it to ingame, then Tongue
Above test from notq doesn't show any ingame screenshots, not sure why this was moved to ingame.

RPCS3 v0.0.4-6277-e768bdc8 Alpha
Intro. Can control character although visuals are severely broken i tried a ton of options but nothing fixed them.


I did have this ASMJIT error on second run so probably better to use SPU interpreter (fast) for stability.
F {SPU[0x2000002] Thread (LLSpursCellSpursKernel2)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file Emu\Cell\SPUASMJITRecompiler.cpp:2719)
RPCS3 v0.0.6-7933-8dbf2638 Alpha
Graphics are still broken, can't see what's going on so will leave as intro.
RPCS3 v0.0.12-10873-5db14279 Alpha
Still Intro, graphics broken and cant be fixed with all the settings I have tried.
Strict Mode, WCB, RCB, WDB, Vulkan, OpenGL.. etc etc
Turning on RCB allows the game to improve graphically but not by much
https://imgur.com/a/vqk4OLr
RPCS3 v0.0.30-16090-df74d49f Alpha
Tested on: Intel Xeon CPU E3-1240 v5 @ 3.50GHz / NVidia GeForce GTX 1060 6GB GPU / 16GB RAM

Ingame - Barely...the recent tiled memory handling improvements have got things to the stage where it's possible to see enough of what's going on to play through the first few levels at least. Needs Write Color Buffers and Read Color Buffers to avoid black screen and needs Handle RSX Memory Tiling enabled.