I got it to go ingame with black screen but then get this message
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x1d04 (arg=0x0) (in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)
LLE
libac3dec.prx
libadec.prx
libatrac3plus.prx
libatxdec.prx
libdmux.prx
libdmuxpamf.prx
libfs.prx
libl10n.prx
libpamf.prx
libresc.prx
librtc.prx
libsail.prx
libspurs_jq.prx
libsre.prx
Always post the full log file, rpcs3.log. Put it in a .zip and attach to your post.
Build: cdc49d1
Default settings.
You posted a log for BCUS98119, not BCES00609
BCUS98119 already has a thread. Duplicated. Merging.
Infamous shows the sucker punch logo and the first loading screen
Build: RPCS3 v0.0.2-30-3f5ceb1
Settings:
PPU: Interpreter(fast)
SPU: Interpreter(precise) ~ Required for enemies and asteroids to spawn
Renderer: Vulkan
Resolution: 1280x720
Audio: Xaudio2
LLE: Automatically load required libraries.
[Image: BmosDiP.jpg]
RPCS3 v0.0.4-6314-2053de088 Alpha
Goes in-game now
RPCS3 v0.0.4-6314-2053de088 Alpha | HEAD
Ingame with graphic bugs.
Tried it out on my system. Using build "rpcs3-v0.0.4-2018-02-12-95c6ac69_win64". Cpu was around 80-95% usage, some throttling was taking place. Ran about 4fps, audio was of course garbled and textures were wrong. Log is attached below.
Photos;
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attachment=5118]
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attachment=5119]
@"ImmortalShadow" Log is corrupt, it doesn't really matter though, not much point in uploading logs/screens for games that are still in the same status. Infamous doesn't run well at the moment but I would imagine either your hardware or RPCS3 settings are holding it back even more.
RPCS3 v0.0.5-6844-0fc67aa2f Alpha | HEAD
In Game. Heavy sound shuttering. 5-10FPS.