((Test on RPCS3 LLVM-aef5113d))
Interpreter(fast) & Interpreter(ASMJIT)
Better in OpenGL
--------------------
Movie : Work
Graphic : Problem in Graphic in game
Music : Work
SaveGame : Work
LoadGame : Work
The Log File:-
BLUS30701 - [Hyperdimension Neptunia] - File
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
rpcs3-v0.0.1-2017-02-16-ce1738cf_win64
Goes ingame but after visual novel dialogue, it goes black screen in battle has sound though.
(02-16-2017, 09:55 PM)digitaldude Wrote: [ -> ]rpcs3-v0.0.1-2017-02-16-ce1738cf_win64
Goes ingame but after visual novel dialogue, it goes black screen in battle has sound though.
I found out that it is rendering but at 4x4 pixels!
so only if you can expand this to be at native res.
[Image: lTCQzVS.png]
[Image: 4UmKCMI.png]
(extended repost from EmuNewz Forum)
How did you make it to give any visual output?
- Running: rpcs3-v0.0.3-2017-08-19-33d3303b_win64
- System specs: Win 8.1 x64, i5-4590 @ 3.3 GHz, 16 GB, GTX960
- Renderer: OpenGL (did not try out Vulkan atm, need to install Vulkan drivers first)
- Sound: XAudio2
- Firmware: 4.81 OFW
- Used Interpreter and Recompiler for both PPU and SPU, no differences, except for FPS (screenshot taken with Recompiler)
- Automatic GPU settings: +InvalidateCacheEveryFrame +UseGPUTextureScaling (these both were automatically set without my intervention)
- full sound plays during intros and on titlescreen (despite nothing is displayed at all), input on controller is recognized too
[Image: 6mD2v8B.png]
try this configuration, and see what you think
CPU
- PPU decoder = recompiler(llvm)
- SPU decoder = recompiler(ASJIT)
- preferred spu threads = auto
- additional; settings
- bind SPU threads to secondary cores = true
- lower spu thread priority = false
- enable SPU loop detection = true
- Hook static functions = true
firmware settings = load automatic and manual selection
firmware libraries =all selected
GPU
- renderer =D3D12 (works fine for me)
- graphics device = you main device(for me R7 graphics)
- additional settings
- write colour buffers = true
- use GPU texture scaling
- strict rendering mode = false
- Vsync = false
- stretch to display = false
- aspect ratio = 16:9
- frame limit = 30
-anisotropic filter = auto
default resolution = recommended
resolution scale = defaults
Audio
- audio out = Xaudio2
- audio settings = all false
I/O
keyboard = basic
mouse = basic
camera input = unknown
camera settings = null
(Xinput works for me)
System
language = US
homebrew = false
emulator view port = 1280 x 720(recommended setting from before)
i am running:
AMD A10-7800 radeon r7, 12 compute cores 4c+8g(4 cpus), ~3.5ghz
12gb RAM
windows 10 insider preview(fast ring) x64 bit
i am still testing configurations to see how far i get, this config has the smoothest and most stability out of the ones i have used so far and runs the game up until the first fight scene where the screen appears to render weirdly, i may try using opengl instead of d3d12.
i have managed to get it to go in to the first dungeon and it is playable, just the graphics are horrible
[
attachment=1422]
here what im running configuration, with the latest official ps3 firmware
[
attachment=1423]
i can run the game in vulkan as well but the graphics are a little worse.
is there a fix for it, like do i need a graphics card because at the moment im running an amd a10-7800 3.5ghz apu
with 12gb of ram and latest drivers on windows 10 64-bit insider(fast ring build)
I'd call this playable.
build name and log please.
RPCS3 v0.0.4-6279-f271b650
Has some stutter while it builds shaders, but works fine after that. Does spam a cellNetCtlGetInfo call though, not sure what that's about.
Did anyone manage to run with upscale texture? i try some graphic setting but always got black dots everytime except dialog, skill, and main menu