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Full Version: Transformers: War for Cybertron [BLES00833]
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RPCS3 v0.0.1-3-598c90f Pre-Alpha
·F {SPU[0x2000000] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=69 [$ch69], value=0x1f)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1038)
RPCS3 v0.0.3-3-81b3e7e Alpha
Intro
[Image: 4611b7bef7.jpg]
RPCS3 v0.0.5-7727-c5026f71 Alpha
Ingame. Requires Write Color Buffers AND Force CPU Blit to be enabled (with Vulkan atleast, didn't try OGL)
Needs more performance and better audio.
INGAME

RPCS3 v0.0.15-12074-a4859571 Alpha | HEAD
Intel® Core™ i9-10900KF CPU @ 3.70GHz | 20 Threads | 31.88 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
·A 0:00:00.034111 {Vulkan Device Enumeration Thread} RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2080' running on driver 465.89.0.0


This game was nearly playable with default settings, but the frequent stuttering and performance/audio loss make it a chore.

v1.01 update applied to game.

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[attachment=21622][attachment=21623]
RPCS3 0.0.25 14483-8ec01450 Alpha / i7-9700F

The campaign is fully playable from start to finish, with no graphical artifacts and very rare audio stuttering. The main multiplayer gamemodes and "escalation" (horde mode) also works. Runs at a stable 30fps on my mid range rig, and can hit a somewhat stable 60fps with a patch.