RPCS3 v0.0.1-3-598c90f Pre-Alpha
·F {PPU[0x1000000] Thread (main_thread) [0x01c03764]} class std::runtime_error thrown: Stack overflow (size=0x4, align=0x4, SP=0x20207510, stack=*0xd0000000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:551)
rpcs3-v0.0.1-2017-02-26-dbe24fc1_win64
It's loadable gives this error.
Code:
F {PPU[0x1000009] Thread (ZMercsInstallTask.CheckAvaliableDiskSpace) [0x00b107c4]} class std::runtime_error thrown: Unknown Win32 error: 161.
I never seen this one before.
On same build (rpcs3-v0.0.1-2017-02-26-dbe24fc1_win64) shows Intros sometimes.
Needs .sdat files decrypted
This game is running in-game now.
Not playable, fps dips down to 25 on an 8700k, that isn't good enough.
Maybe try it again with SPU LLVM to see if performance drastically improves. If it doesn't then don't worry about recording or anything, just say so here and then we can wait for more optimisations.
Regardless we'd like to see more than just the arcade mode, atleast play through the story mode as well.