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Full Version: InFamous [NPUA80480]
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Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Hook static functions: false
Load liblv2.sprx only: false
Load libraries:
- libfs.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Aspect ratio: 16x9
Adapter: NVIDIA GeForce GTX 1080
Debug output: false
Debug overlay: false
Frame limit: Off
Log shader programs: false
Read Color Buffers: false
Read Depth Buffer: false
Renderer: D3D12
Resolution: 1920x1080
Use Legacy OpenGL Buffers (Debug): false
VSync: false
Write Color Buffers: false
Write Depth Buffer: false


Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx

The game shows the black screen now, someone move this thread to Loadable please

Quote:F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x1d04 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)

Moving to Intro.
RPCS3 v0.0.3-3-cc594ad Alpha | HEAD       0.0.3-6353 
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX   GTX 970
Build 0.0.4-6195-3fbc960c

Goes ingame with my default settings controls fail to respond past looking around after it asks you to look around frame rate is also awful.
Moving to ingame.
doing a little testing with VS attached to see what error was causing the video to stop for mins at a time with ASMJIT where SPU interpeter fast it will through up a error and keep on running (ASMJIT is the one with Exception Thrown and not RPCS3 Fatal Error tell me if you want a massive log to be attached as well.