Tested in aff0484.
Core
PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Modules
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Graphics
- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
Reaches ingame, with heavy graphical glitches. Tested in 598c90f.
Config is in log.
Looks fucked up, maybe make a renderdoc trace and poke kd11. Moving thread to ingame.
In last screenshot, character's falling through the ground.
(02-14-2017, 07:01 PM)MarioSonic2987 Wrote: [ -> ]In last screenshot, character's falling through the ground.
awesome just tried it with your config, running at 20-30 fps with open gl on my computer !
cannot wait to see that orange colors leave
Tried with the 47fdaf69 , same issues...
i'm so hyped for this i will test often till it becomes graphically clear :-D also the character is falling through the ground , hope this can be fixed , any one now the technical reason for this ?
same error with rpcs3-v0.0.1-2017-02-23-3e0c356b
Same issues in rpcs3-v0.0.1-2017-02-25-d0afef47_win64
With OpenGL.
You don't need to retest with every commit. This game has some graphical issues which are not being worked on right now, wait for important graphical changes to be merged.
Also, that's not a log. Log is RPCS3.log.