Tested in aff0484.
Core
PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Modules
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Graphics
- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync
Audio
- XAudio2
In 84f9997, goes until title screen.
Config is in log.
PD: Move this thread to Intro.
build 30eb680c
Hangs/loop in Loading screen.
Tested in 0.0.4-7-805f7bc Alpha
Core
- PPU: Recompiler (LLVM)
- SPU: Recompiler (ASMJIT)
- Preferred SPU Thread: 2
- Bind SPU threads to secondary cores: On
- Lower SPU threads priority: On
- Enable SPU loop detection: On
- Hook static functions: Off
LLE Modules
Automatically load required libraries
Graphics
- Vulkan
- 1280x720
- Nvidia Geforce GTX 950M
- Framelimit: Off
- Aspect Ratio: 16:9
- Anisotropic Filter: 16x
- Write Color Buffer: Off
- Use GPU Texture Scaling: On
- Strict Rendering Mode: Off
- VSync: Off
- Stretch To Display Area: Off
- Disable Vertex Cache: Off
Audio
- XAudio2
- Dump to Files: Off
- Convert to 16-bit: Off
- Downmix to Stereo: On
Show the main menu and then crash the game!
Screenshot
Log
https://drive.google.com/open?id=1syYMNN19_Ewu1fLYeTw9ecsKgl7bbFBw
rpcs3-v0.0.5-6543-b232409c_win64
Intel Core i5-4690K @ 3.5 GHz
8 GB RAM (DDR3-1866)
GeForce GTX 1060 (6 GB)
Gets to the title screen, crashes while loading the stage.
With rpcs3-v0.0.5-7077-f0a9799b_win64, goes ingame with good graphics, but it has low speed and crackling sound.
PD: Move this thread to Ingame.