02-12-2017, 12:42 PM
nash67
08-19-2017, 12:43 AM
RPCS3 v0.0.3-3-9d1aebc
crashes out the emulator straight away
crashes out the emulator straight away
09-09-2017, 10:36 PM
RPCS3 v0.0.3-3-0457f23 Alpha
Still crashes the emulator regardless of PPU/SPU settings.
Still crashes the emulator regardless of PPU/SPU settings.
09-18-2017, 09:21 PM
RPCS3 v0.0.3-3-d5fb718 Alpha
Nothing > Ingame thanks to the llatest PR from flash-fire!
The game needs Vulkan + Invalidate cache every frame to display graphics properly otherwise the screen is mostly black apart from UI.
This game gives quite a few different fatal errors on boot which are usually solved by running it a few times, however they also occur during gameplay which is stopping it from being playable.
F {PPU[0x1000005] Thread (resource_loader) [0x00017670]} MEM: Access violation writing location 0xc
And
F {SPU[0x2000002] Thread (skinnyCellSpursKernel2)} class std::runtime_error thrown: Unknown STOP code: 0x3fff (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1770)
Nothing > Ingame thanks to the llatest PR from flash-fire!
The game needs Vulkan + Invalidate cache every frame to display graphics properly otherwise the screen is mostly black apart from UI.
This game gives quite a few different fatal errors on boot which are usually solved by running it a few times, however they also occur during gameplay which is stopping it from being playable.
F {PPU[0x1000005] Thread (resource_loader) [0x00017670]} MEM: Access violation writing location 0xc
And
F {SPU[0x2000002] Thread (skinnyCellSpursKernel2)} class std::runtime_error thrown: Unknown STOP code: 0x3fff (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1770)
12-27-2017, 03:20 PM
rpcs3-v0.0.4-2017-12-26-e768bdc8_win64
Playable.
Playable.