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Full Version: Yakuza Dead Souls [BLES01399]
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build: 60237940

LLE modules: sre, spurs_jq

White render window.
RPCS3 v0.0.4-6095-222c0e0f Alpha | HEAD
Ingame with graphic bugs.
[Image: r102Ymc.png]
[Image: lwOXMvj.png]
P.S. Moderators, please, rename it to "Yakuza: Dead Souls".
RPCS3 v0.0.16-12268-52780e65

BLUS version playable, see https://forums.rpcs3.net/thread-197482-p...#pid315660
RPCS3 v0.0.17-12674-ddb04214 Alpha

Specifications
OS: Manjaro 21.1.0
Kernel: Linux 5.13.12
CPU: AMD Ryzen 7 2700X
GPU: Radeon RX 6800 XT (Mesa 21.2)

Settings
SPU Block Size: Mega
Shader Mode: ASync with Shader Interpreter
VSync: On
Anisotropic Filter: 16X
Resolution Scale: 250% (1800p)
Resolution Threshold: 512x512
Force CPU Blit: On
Accurate GETLLAR: On
Enable PPU Java Mode: On
Multithreaded RSX: On

Notes
- Completed the game. Emulator randomly crashed once, other than that stability was on point. Played for 7h30m straight with no crashing.
- Game requires MLAA disable patch to render at higher resolutions. You can play at 720p without the patch without any graphical issues.
- Game has a higher resolution font mod, similar to other games from the same series, which replaces the font texture with a high resolution one.

[Image: screenshot-2021_08_27_12_04_05.png]
[Image: screenshot-2021_08_27_19_41_05.png]
[Image: screenshot-2021_08_27_19_40_53.png]
RPCS3 v0.0.31-16309-cb6186ea 

Moving back to ingame as freezing issue is still present.