02-09-2017, 08:12 PM
xbox360rulz
07-09-2017, 12:34 PM
Note that the following report consists of two parts:
part 1: trying to run the game for the first time
part 2: running the game the second time
PART1 - first time running
boots up, loading circle at the bottom right is moving around while message box appears after the following code in the emulator:
after pressing OK, it's replaced by an installation message box that goes from 1% to 100%
at the end, the following code appears in the emulator and a message box pops up again
after pressing OK again, a message with a progress bar at 99% pops up for a brief moment
then the game boots up with fully accessible menus and music playing (I'd like to note that instead of X, the circle button selects menus which could be due to the Japanese version of this game?)
selecting a difficulty level starts the game with the loading circle spinning
however after a short loading period the screen goes white and the emulator seems to hang (fps values don't change at the top left) though music continutes to play normally
last lines of codes in the RPCS3:
PPU fast interpreter
SPU fast interpreter
OpenGL
rpcs3-v0.0.2-2017-07-04-9bc959fe_win64
does not boot using
SPU ASMJIT recompiler
but generates the following pink error message in the log:
PART2 - second time running
same message box with a progress bar at 99% pops up for a brief second
intros now play, possibly due to the fact that some bits were installed during the first run? (see above screenshots of message boxes in Japanese)
again, game starts to load after selecting the desired difficulty setting from the menu, as in PART1
however, game actually starts playing after that although colours are off
here is the log from the emulator while the game is playing
please note that during this second boot-up, the first two lines differ in value:
CELL_OK is now x500
forced unit 1 is now x9
the last number in the log is constantly going up while the in-game intro is playing, I just happened to shut the emulator down at x4443
part 1: trying to run the game for the first time
part 2: running the game the second time
PART1 - first time running
boots up, loading circle at the bottom right is moving around while message box appears after the following code in the emulator:
Code:
S {Audio Thread} XAudio 2.9 initialized
E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 2) x2
U {PPU[0x1000022] Thread () [0x00c38a30]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0xd018fab0, options=0x0)
E {PPU[0x1000022] Thread () [0x00c38a18]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xc68bf0, arg=*0x0, options=0x0)
E {PPU[0x1000022] Thread () [0x00c38a70]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x24d6b9d8, count=*0x24d6b9e8)
E {PPU[0x1000000] Thread (main_thread) [0x00c33ea8]} cellGame: cellGameCreateGameData(init=*0xd00206a0, tmp_contentInfoPath=*0xd00205a0, tmp_usrdirPath=*0xd0020620)
S {PPU[0x1000000] Thread (main_thread) [0x00c33ea8]} cellGame: cellGameCreateGameData(): temporary directory '/dev_hdd1/game/BLJM61325' has been created
after pressing OK, it's replaced by an installation message box that goes from 1% to 100%
Code:
E {PPU[0x100000a] Thread (CRI FS File Access 1) [0x00debee4]} sys_fs: sys_fs_stat(“/dev_hdd1/game/BLJM61325/ICON0.PNG”) failed: not found
E {PPU[0x100000a] Thread (CRI FS File Access 1) [0x00debee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000a] Thread (CRI FS File Access 1) [0x00debee4]} sys_fs: sys_fs_stat(“/dev_hdd1/game/BLJM61325/PIC1.PNG”) failed: not found
E {PPU[0x100000a] Thread (CRI FS File Access 1) [0x00debee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000a] Thread (CRI FS File Access 1) [0x00debee4]} sys_fs: sys_fs_stat(“/dev_hdd1/game/BLJM61325/USRDIR/FAI_main_ps3.cpk”) failed: not found
E {PPU[0x100000a] Thread (CRI FS File Access 1) [0x00debee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
at the end, the following code appears in the emulator and a message box pops up again
Code:
E {PPU[0x100000a] Thread (CRI FS File Access 1) [0x00debee4]} sys_fs: sys_fs_stat(“/dev_hdd1/game/BLJM61325/USRDIR/FAI_main_ps3_LgJPN.cpk”) failed: not found
E {PPU[0x100000a] Thread (CRI FS File Access 1) [0x00debee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
S {PPU[0x1000000] Thread (main_thread) [0x00c33ea0]} cellGame: cellGameContentPermit(): directory '/dev_hdd0/game/BLJM61325' has been created
after pressing OK again, a message with a progress bar at 99% pops up for a brief moment
then the game boots up with fully accessible menus and music playing (I'd like to note that instead of X, the circle button selects menus which could be due to the Japanese version of this game?)
Code:
E {PPU[0x1000024] Thread () [0x00c33ea0]} 'cellGameContentPermit' failed with 0x8002cb22 : CELL_GAME_ERROR_FAILURE
E {PPU[0x1000024] Thread () [0x00c36c90]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
U {PPU[0x1000000] Thread (main_thread) [0x0050c0d4]} HLE TODO: Unimplemented syscall sys_gpio_set -> CELL_OK
E {PPU[0x100000b] Thread (CRI FS File Access 2) [0x00debee4]} sys_fs: sys_fs_stat(“/dev_bdvd/PS3_GAME/USRDIR/shader/AHSLDiskCachePs3_30”) failed: not found
E {PPU[0x100000b] Thread (CRI FS File Access 2) [0x00debee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
U {PPU[0x1000000] Thread (main_thread) [0x0050c0d4]} HLE TODO: Unimplemented syscall sys_gpio_set -> CELL_OK x151
E {rsx::thread} RSX: Unknown/illegal instruction: 0x2f (forced unit 1)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 2)
U {PPU[0x1000000] Thread (main_thread) [0x0050c0d4]} HLE TODO: Unimplemented syscall sys_gpio_set -> CELL_OK x2
E {PPU[0x1000000] Thread (main_thread) [0x00debee4]} sys_fs: sys_fs_stat(“/dev_bdvd/PS3_GAME/USRDIR/TitleSequence.aif”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00debee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
selecting a difficulty level starts the game with the loading circle spinning
however after a short loading period the screen goes white and the emulator seems to hang (fps values don't change at the top left) though music continutes to play normally
last lines of codes in the RPCS3:
Code:
U {PPU[0x1000000] Thread (main_thread) [0x0050c0d4]} HLE TODO: Unimplemented syscall sys_gpio_set -> CELL_OK x515
E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 1) x7
E {rsx::thread} RSX: Invalid RSX method 0x600c (arg=0x106c0c3)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44)
PPU fast interpreter
SPU fast interpreter
OpenGL
rpcs3-v0.0.2-2017-07-04-9bc959fe_win64
does not boot using
SPU ASMJIT recompiler
but generates the following pink error message in the log:
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00506e78]} MEM: Access violation reading location 0x8e13c87a
PART2 - second time running
same message box with a progress bar at 99% pops up for a brief second
intros now play, possibly due to the fact that some bits were installed during the first run? (see above screenshots of message boxes in Japanese)
again, game starts to load after selecting the desired difficulty setting from the menu, as in PART1
however, game actually starts playing after that although colours are off
here is the log from the emulator while the game is playing
please note that during this second boot-up, the first two lines differ in value:
CELL_OK is now x500
forced unit 1 is now x9
Code:
U {PPU[0x1000000] Thread (main_thread) [0x0050c0d4]} HLE TODO: Unimplemented syscall sys_gpio_set -> CELL_OK x500
E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 1) x9
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x36
E {rsx::thread} RSX: Unknown/illegal instruction: 0x3d (forced unit 2)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 2)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x2f (forced unit 1)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x18
E {rsx::thread} RSX: Unknown/illegal instruction: 0x3d (forced unit 2)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x13
E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 1)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x8
E {rsx::thread} RSX: Unknown/illegal instruction: 0x2f (forced unit 2)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x2
E {rsx::thread} RSX: Unknown/illegal instruction: 0x3d (forced unit 2)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x155
E {rsx::thread} RSX: Unknown/illegal instruction: 0x2f (forced unit 1)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x29
E {rsx::thread} RSX: Unknown/illegal instruction: 0x2f (forced unit 1)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x1a (forced unit 2)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 1)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x14
E {rsx::thread} RSX: Unknown/illegal instruction: 0x3d (forced unit 2)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x12
E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 1)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x3688
E {rsx::thread} RSX: Unknown/illegal instruction: 0x1c (forced unit 1)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x2f (forced unit 2) x2
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x13047
E {PPU[0x1000000] Thread (main_thread) [0x00c34088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x151
E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 1)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x2
E {rsx::thread} RSX: Unknown/illegal instruction: 0x3d (forced unit 2)
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 x4443
the last number in the log is constantly going up while the in-game intro is playing, I just happened to shut the emulator down at x4443
07-09-2017, 04:49 PM
Maybe LLE gcm will help. Try this build: https://cdn.discordapp.com/attachments/2...u-fixes.7z
xbox360rulz
07-09-2017, 08:14 PM
Thank you ssshadow, however that did not seem to make any difference. Colours are still off - I also left the game running for a while and it froze during the first in-game cinematic.
Have only tried the two fast interpreters.
At least I got a bit more time to learn hiragana and/or katakana
Have only tried the two fast interpreters.
Code:
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91
S {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: Function detected [0x0b17c-0x0b1ac] (size=0x30)
S {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: Function detected [0x11ad8-0x11b40] (size=0x68)
S {SPU[0x2000004] Thread (CellSpursKernel4)} SPU: Function detected [0x0c6d0-0x0c88c] (size=0x1bc)
At least I got a bit more time to learn hiragana and/or katakana
OSad
07-15-2017, 07:09 AM
I can't replicate xbox360rulz results at all - the emulator consistently spits an access violation message at me. I can't even get to the point where the game installs data to dev_hdd0.
Tried a few different combinations of PPU/SPU Recompilers and Interpreters, the build with the SPU fixes, and had identical results across the board. The game doesn't even get to the point where an FPS counter shows for me.
Tried a few different combinations of PPU/SPU Recompilers and Interpreters, the build with the SPU fixes, and had identical results across the board. The game doesn't even get to the point where an FPS counter shows for me.
11-27-2017, 05:31 PM
can we get this game changes to not loadable since the error
11-28-2017, 11:42 AM
We don't track regressions as people can still go back and use older builds, regression tracker is on Ani's TODO list.
12-02-2017, 06:10 AM
please move to ingame build is newest master
RPCS3 v0.0.4-6200-8f314c51
RPCS3 v0.0.4-6200-8f314c51
07-23-2018, 07:42 PM
MEM: Access violation reading location 0x0
Even for
PPU Decoder - Interpreter(precise)
SPU Decoder - Interpreter(precise)
Renderer - Opengl
Even for
PPU Decoder - Interpreter(precise)
SPU Decoder - Interpreter(precise)
Renderer - Opengl
11-18-2018, 11:25 PM
RPCS3 v0.0.5-7503-65ca9344 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Ingame, but the character is rarely visible. Could not seem to fix graphical issues but the sword/effects and some terrain/objects remain. Needs WCB on to not be loadable. FPS is good, sometimes fails to be more than a black screen on boot. Crashes the emulator when closed.
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Ingame, but the character is rarely visible. Could not seem to fix graphical issues but the sword/effects and some terrain/objects remain. Needs WCB on to not be loadable. FPS is good, sometimes fails to be more than a black screen on boot. Crashes the emulator when closed.