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Full Version: Mercenaries 2: World in Flames [BLUS30056]
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RPCS3 v0.0.1-3-a1189fa Pre-Alpha
RPCS3 opens the game window and immediately closes it.
RPCS3 v0.0.3-3-6782b22 Alpha | HEAD
Ingame.
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Writing this wondering why this game was reported as Playable when that really isn't the case. This game targets an unlocked framerate, allowing the game to hit 60fps. However the game was very poorly optimized and ran very poorly on PS3. This also can be seen on RPCS3 with the very inconsistent framerate. While you can brute-force performance, my guess is that even with the extra horse power, it won't guarantee a stable 60FPS.
tldr: this game has performance issues and shouldn't be marked playable

Small gameplay demo: https://youtu.be/ISn8D7CfyKE

Tested on RPCS3 v0.0.36-17967-1ff6bdd7 Alpha | master
From watching the footage I'd say it looks playable considering your CPU is at the low-end of the recommended spec and its running at 30-60 for a game that had a unlocked framerate on real hardware. Is there any specific issues with it or just what we see in the video?

You need to include the RPCS3 Version + commit in compat reports though or else they cant be used when staff move threads around. (Just copy first line in log into post).

The first playable report was in 2020: https://forums.rpcs3.net/showthread.php?...#pid308829
And, I agree it wouldnt have been playable back then. Performance would have been worse though UaQ had a stronger CPU... he was notorious for dubious playable reports and got a lot of warnings on the forums for it. There has been numerous people making playable reports for the sake of making the number go up, or doing it as some kind of endeavour while only playing games for a few mins. It was largely the reason the rules changes and requirements were increased for playable reports.
(05-27-2025, 04:33 PM)Asinine Wrote: [ -> ]From watching the footage I'd say it looks playable considering your CPU is at the low-end of the recommended spec and its running at 30-60 for a game that had a unlocked framerate on real hardware. Is there any specific issues with it or just what we see in the video?

You need to include the RPCS3 Version + commit in compat reports though or else they cant be used when staff move threads around. (Just copy first line in log into post).

The first playable report was in 2020: https://forums.rpcs3.net/showthread.php?...#pid308829
And, I agree it wouldnt have been playable back then. Performance would have been worse though UaQ had a stronger CPU... he was notorious for dubious playable reports and got a lot of warnings on the forums for it. There has been numerous people making playable reports for the sake of making the number go up, or doing it as some kind of endeavour while only playing games for a few mins. It was largely the reason the rules changes and requirements were increased for playable reports.

Everything is on par with the PS3 in terms of audio and graphics, it was mainly the very inconsistent framerate that was the issue I was trying to showcase. Just didn't seem like it'll be playable considering it's all over the place and would be rather misleading for people using recommended specs and noticing the game's framerate is very inconsistent. But if it is deemed playable just by how its performing, then I won't argue about that
You can't lock the framerate to like 30FPS since it'll cause audio issues.
Also edited my post with the RPCS3 version and commit