RPCS3 v0.0.1-3-6c372d1 Pre-Alpha
Quote:·F {PPU[0x1000000] Thread (main_thread) [0x003df26c]} struct vm::access_violation thrown: Access violation writing address 0x0
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64
Intro.
RPCS3 v0.0.4-6304-4231ea2e Alpha | HEAD
Quote:·F 0:12:11.415175 {SPU[0x2000001] Thread (CellSpursKernel1)} class std::runtime_error thrown: Branch-to-self (0x0f050)
(in file Emu\Cell\SPUASMJITRecompiler.cpp:2689)
RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Ingame. Graphics and lighting are broken. The screen is almost pitch black unless I am actively firing. Poor FPS, too.
May or may not need WCB and cpu blit to work. Didn't check for sure.
Objectives are still doable in mission, may be possible to play through if determined enough. You'd have a terrible experience.
RPCS3 v0.0.8-9578-0d7aa5e3 Alpha | HEAD | Firmware version: 4.85
Intel® Core i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0
stats: playable
ingame stable at 29 to 30fps all the time. ,needs WCB
it's fine and no crash or freeze at all
log file and screenshots in Attachment
Even with WCB many Groundtextures are black and Water Textures had also issues.
RPCS3 v0.0.14-11689-7ce835e8
Its not playable moving back.
RPCS3 v0.0.20-13288-4be9e0d3
Playable same as psn.