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Full Version: RESIDENT EVIL 5 GOLD EDITION [BLUS30491]
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Quote:·F {PPU[0x1000000] Thread (main_thread) [0x013b2a94]} class std::runtime_error thrown: Stack overflow (size=0x4, align=0x4, SP=0x288bf260, stack=*0xd0000000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:414)
Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libadec.prx
- libatrac3plus.prx
- libdmux.prx
- libfiber.prx
- libfs.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Interpreter (fast)


RPCS3 v0.0.2-5-bd2e1a6 Alpha

Game now go to ingame
tested on RPCS v0.0.3-3-9c94956 Alpha
---------------------------------------------------
nearly playable with fps between 12-18fps with the following options 
---------------------------------------------------

PPU:Recompiler (LLVM)
SPU:Recompiler (ASMJIT)
Preferred SPU Threads: 1-2 (1 is smoother)
Check following:
    Lower SPU Thread priority
    Enable SPU loop detection
    Hook static functions
GPU: (Vulkan)
    Framelimit - 30
    Use GPU Texture Scaling

-----------------------------------------------------
Hardware:
    CPU: i5 6600k (4.6ghz)
    GPU: Geforce GTX 1050 Ti
-----------------------------------------------------

[attachment=1652]
RPCS3 v0.0.5-7247-a93a40e8d Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

E {dialog input thread} RSX: Dialog input loop exited with error code=-2
E {PPU[0x1000000] Thread (main_thread)} Stat: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [x6]
E {PPU[0x1000000] Thread (main_thread)} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x25]
E {PPU[0x1000000] Thread (main_thread)} Stat: 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH [x616]

Tried the settings mentioned above and with defaults.. Game wants to install data to Hard Drive, but does nothing and just sits there. Same as Devil May Cry 4.
RPCS3 v0.0.6-8566-94dd6c20 Alpha | HEAD | Firmware version: 4.83
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | TSC: Bad | AVX+ | TSX

Promote to Playable

PPU: LLVM Recomplier
SPU: LLVM Recompiler
GPU: Vulkan
Write Color Buffers: Enabled

Notes:
--------

Graphics perfect
Sound is good. Has stuttering in some parts of the game.
Solid 30fps throughout. Last chapter of the game did drop to 19 - 24fps sometimes.
Emulator crashed 3 times on my play through.
Playable 
Gameplay FPS is stable.  Graphic/Cutscene are well-rendered.  Sound/Effects are clearly working.  Local MP/Split-screen is working well.
 
# Gameplay SP FPS = (29~30)
# Gameplay MP FPS = (29~30)  (up to 2k)
# Cutscene stable (29~30) 
# RPCS3 v0.0.10-10464-d47d597b Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 
 
@ Flickering graphic/lighting for some area OR some Local MP/Split-screen
Enable Write Color Buffers (GPU)
# Update into v1.01 [issues with v1.00 EBOOT.bin]