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Full Version: Dragon Age II [BLUS30645]
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RPCS3 v0.0.1-3-d059a4e
After Error Wait For Long Time In Loading and Have FPS Screen is move

Quote:F {SPU[0x2000000] Thread (EclipseLzmaSPUCellSpursKernel0)} struct vm::access_violation thrown: Access violation reading address 0x31b18588
F {PPU[0x100000b] Thread (Eclipse::Update) [0x00338160]} struct vm::access_violation thrown: Access violation reading address 0xb4f50a9

Video:
 OpenGL

Audio:
 Convert to 16 bit: false
 Dump to file: false
 Renderer: XAudio2

Core:
 Hook static functions: false
 Load liblv2.sprx only: false
Load libraries:
   - libresc.prx
   - librtc.prx
   - libspurs_jq.prx
   - libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Emulator Version: RPCS3 v0.0.5-6545-d13584f85 Alpha
Game Status: Ingame

PPU/SPU Decoder: Recompiler
GPU: Vulkan.
XAudio: Downmix to Stereo: false
I/O: XInput
System: Language: Italian, Enable /host_root/: true

Everything else as Default configuration. FW used 4.81

Notes:
1. Missing graphics and shaders.
2. Freezes shortly after wielding the sword.
Graphics look proper, but it is still flaky.
All the mechanics are fine, but the game is not stable.. The end of video is the furthest I'm allowed to go into game.

GPU:
ZCULL Accuracy = Approximate (Fast)

YTvideo: https://youtu.be/_19rnP-xNIw
This game is very stable, but requires OpenGL for the video.
Game-play 30fps. Default settings, but using OpenGL.

RPCS3 v0.0.32-16522-e8899bf9 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 6.6.3 | Run-time uses Qt 6.6.3


YTvideo: https://youtu.be/V6XlHIWozfg
 
This is about a 15 min clip. Cut scenes and game play.