Video:
OpenGL
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: false
Load liblv2.sprx only: false
Load libraries:
- libfs.prx
- libkey2char.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
RPCS3 v0.0.5-6696-dca6f1f86 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Ingame. Actually close to playable as far as I could tell, but some exploding vertices are too obnoxious. Some light audio issues on default spu settings- may be fixable.
FPS was cap most of the time and general graphics aside from above seemed fine.
(05-09-2018, 06:59 PM)Deminating Wrote: [ -> ]RPCS3 v0.0.5-6696-dca6f1f86 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Ingame. Actually close to playable as far as I could tell, but some exploding vertices are too obnoxious. Some light audio issues on default spu settings- may be fixable.
FPS was cap most of the time and general graphics aside from above seemed fine.
I think with PPU interpreter fast fixes exploding vertices on characters when they're talking.
It's reported here:
https://github.com/RPCS3/rpcs3/issues/2909
Can confirm that it does fix character graphics, however FPS takes a heavy hit from ppu fast.
Audio is fixed by setting spu threads to 1.
Anyone who wants to play this reasonably could but they'd have to trade glitched graphics on people or low fps in intensive areas.
A few performance updates should bump this into playable just fine.
SS attached of me stressing the game on ppu fast and getting <15 fps on an 8700k, sadly keeping it out of playable for the time being.
Tested on 9700K @ 4.4GHz all cores (AVX offset of 2. 100% cpu with AVX gets VERY hot) 16GB DDR4 W/cooled GTX 1070 running at a near constant boost @2Ghz
RPCS3 Version: 0.0.10-10542-1974911a Alpha
PPU - LLVM
SPU - LLVM
ADDITIONAL SETTINGS - SPU CACHE, SPU LOOP DETECTION
TSX - YES
SPU BLOCK SIZE - SAFE
SPU THREADS - AUTO
RENDERER- Vulkan
ASYNC SHADERS
RESOLUTION SCALE 800 (3840x2160)
AA - DISABLED
AUDIO Xaudio2
The game is working well, maintains 30 fps no problem at all. no exploding vertices or audio issues. fully running in llvm and all seems to be working great. Double V blank appears to work well though it's hard to maintain 60 in complex scenes.
i've played for a few hours, no crashes- not to say they might not come later but so far. no
Log attached shows the last 30 minutes i tried this for tonight.