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Full Version: Dead Space 2 [BLES01040]
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Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Quote:F {SPU[0x2000005] Thread (Job Manager - Job Thread)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3ef80, ea=0x2e84b080, tag=0x0, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
F {SPU[0x2000004] Thread (Job Manager - Job Thread)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3ef80, ea=0x2e84b080, tag=0x0, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
rpcs3-v0.0.3-2017-08-01-9296bd21_win64

intro.
Moving to Intro.
Playable as of https://forums.rpcs3.net/thread-196759.html
On RPCS3 v0.0.5-6884-dcd7f442f Alpha