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Full Version: Blacklight: Tango Down [NPUB30224]
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Tested on recent master build v0.0.1-1669d0fd (PR #2352). Crashes after intro.
Code:
...
·! {PPU[0x100000d] Thread (RenderingThread) [0x0197c0f0]} sysPrxForUser: sys_mmapper_unmap_memory(addr=0x40000000, mem_id=*0xd00ab250)
·E {PPU[0x100000d] Thread (RenderingThread) [0x0197c0f0]} sys_mmapper: sys_mmapper_unmap_shared_memory(addr=0x40000000, mem_id=*0xd00ab250)
·! {PPU[0x100000d] Thread (RenderingThread) [0x0197c0b0]} sysPrxForUser: sys_mmapper_free_memory(mem_id=0x8009600)
·W {PPU[0x100000d] Thread (RenderingThread) [0x0197c0b0]} sys_mmapper: sys_mmapper_free_shared_memory(mem_id=0x8009600)
·E {PPU[0x100000d] Thread (RenderingThread) [0x0197c0b0]} 'sys_mmapper_free_memory' failed with 0x8001000a : CELL_EBUSY
·E {PPU[0x100000d] Thread (RenderingThread) [0x018c3060]} RSX: unlock_gl_object failed! Will probably crash soon...
·E {PPU[0x100000d] Thread (RenderingThread) [0x018c3060]} RSX: unlock_gl_object failed! Will probably crash soon...
·E {PPU[0x100000d] Thread (RenderingThread) [0x018c3060]} RSX: unlock_gl_object failed! Will probably crash soon...

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
RPCS3 v0.0.5-6718-737db9005

Intro

Connection to PSN required
RPCS3 v0.0.31-16239-aa06aaab
EU is ingame.
https://forums.rpcs3.net/showthread.php?tid=199159