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Full Version: BATTLEFIELD 3 [BLES01275]
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Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libadec.prx
- libcelpenc.prx
- libfs.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Emulator Version: RPCS3 v0.0.5-6607-7359774c7 Alpha
Game Status: Ingame
Required Game Version: 1.09

PPU/SPU Decoder: Recompiler
GPU: Vulkan. Strict Rendering: true
XAudio: Downmix to Stereo: false
I/O: XInput
System: Language: Italian, Enable /host_root/: true

Everything else as Default configuration. FW used 4.81

Notes:
1. Requires Game Version 1.09 due to a bug (?) that doesn't copy game data from hdd1 to hdd0.
2. Very random results, seems to progress easier with low resolutions.
3. Goes ingame with broken lighting.
4. Strict Rendering helps with intro screen, don't know the effectiveness ingame.
5. OpenGL results in a more accurate rendering than Vulkan (at least, on main menu).