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Full Version: Assassin's Creed III [BLES01667]
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Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libpngdec.prx
- libresc.prx
- librtc.prx
- libsre.prx
- libvdec.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Quote:U {PPU[0x1000010] Thread (_gcm_intr_thread) [0x01d47b70]} cellGcmSys TODO: cellGcmSetFlipImmediate(fid=0x0)
U {PPU[0x1000010] Thread (_gcm_intr_thread) [0x01d47b70]} cellGcmSys TODO: cellGcmSetFlipImmediate(fid=0x1)
U {PPU[0x1000010] Thread (_gcm_intr_thread) [0x01d47b70]} cellGcmSys TODO: cellGcmSetFlipImmediate(fid=0x2)
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0xfffc (arg=0xbad68000)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)