02-06-2017, 05:43 PM
02-21-2018, 06:14 PM
rpcs3-v0.0.4-2018-02-21-4c6ceeff_win64
The game runs full speed in menus and cutscenes, in-game performance however has improved significantly, so much that I could complete the first mission. The frame rate doesn't go below 24 FPS most of the time, it gets slower when there're more characters and effects on the screen. Minor graphical bugs like missing ground textures or broken special effects.
Settings:
The game runs full speed in menus and cutscenes, in-game performance however has improved significantly, so much that I could complete the first mission. The frame rate doesn't go below 24 FPS most of the time, it gets slower when there're more characters and effects on the screen. Minor graphical bugs like missing ground textures or broken special effects.
Settings:
02-25-2018, 04:25 PM
Update:
I could finish the entire game on the emulator version stated above. The lowest FPS I saw were 14 FPS during special attacks with 4 or more crew members, otherwise I could play with 24-50 FPS in other areas.
The game crashed two times. The first time it was in-game while trying to open a crate in Chaper 3 Episode 3, the last few lines of the RPCS3 log below:
I tried to reproduce the circumstances that led to the crash, but it didn't happen and this time I could complete the level.
The second crash happened right before the intro cut scene to Chapter 4 Episode 4 "The War's Conclusion" was about to fade to the in-game Battle Preparations screen, I attached the log to the post. The cut scene could be completely watched before the crash, to continue I just had to skip the cut scene. If both crashes are related to the game or the emulator I don't know.
I'd say it's playable if that is enough.
Some screenshots of my play through:
I could finish the entire game on the emulator version stated above. The lowest FPS I saw were 14 FPS during special attacks with 4 or more crew members, otherwise I could play with 24-50 FPS in other areas.
The game crashed two times. The first time it was in-game while trying to open a crate in Chaper 3 Episode 3, the last few lines of the RPCS3 log below:
Code:
·W 5:07:28.324990 {PPU[0x100003e] Thread (CStageThread) [0x0096aa00]} sys_semaphore: sys_semaphore_destroy(sem_id=0x9601b400)
·W 5:07:28.325178 {PPU[0x1000040] Thread (CStageThread) [0x0096a9ac]} sys_semaphore: sys_semaphore_create(sem_id=*0xd01d7c10, attr=*0xd01d7c18, initial_val=0, max_val=1)
·W 5:07:28.326384 {PPU[0x1000040] Thread (CStageThread) [0x0096aa00]} sys_semaphore: sys_semaphore_destroy(sem_id=0x9601b400)
·F 5:07:28.528301 {MFC Thread} MEM: Access violation writing location 0x2b900000
I tried to reproduce the circumstances that led to the crash, but it didn't happen and this time I could complete the level.
The second crash happened right before the intro cut scene to Chapter 4 Episode 4 "The War's Conclusion" was about to fade to the in-game Battle Preparations screen, I attached the log to the post. The cut scene could be completely watched before the crash, to continue I just had to skip the cut scene. If both crashes are related to the game or the emulator I don't know.
I'd say it's playable if that is enough.
Some screenshots of my play through:
01-31-2022, 04:08 PM
RPCS3 v0.0.20-13245-3a804674
Playable.
Playable.