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Full Version: Umineko no Naku Koro ni: Majo to Suiri no Rondo [BLJM60292]
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Goes ingame on recent master build v0.0.1-9916f0e5 (PR #2326).

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfs.prx

blabla1991

Doesn't go ingame for me with rpcs3-v0.0.1-2017-02-26-01ef9ecc_win64
(it does with the old build mentioned above)

It doesn't show logos or go to title screen either, just gives a black screen, no sound, log continuously gives these errors:

Code:
E {PPU[0x1000002] Thread (DVDReader) [0x0004d724]} 'sys_rwlock_wlock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000001] Thread (HDDReader) [0x0004df70]} 'sys_rwlock_wlock' failed with 0x80010008 : CELL_EDEADLK


The same with the sequel Chiru, black screen and no sound with v0.0.1-3-01ef9ec, with errors:

Code:
E {PPU[0x1000002] Thread (DVDReader) [0x0004f618]} 'sys_rwlock_wlock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000001] Thread (HDDReader) [0x0004fe8c]} 'sys_rwlock_wlock' failed with 0x80010008 : CELL_EDEADLK

(With the old build Chiru shows logos and goes to title screen but crashes as you try to go ingame just when the first line of dialogue appears)


Attached logs for both games (RPCS3 v0.0.1-3-01ef9ec)

mexas

where can ? find build v0.0.1-9916f0e5 ?

blabla1991

(03-04-2017, 07:18 PM)mexas Wrote: [ -> ]where can ? find build v0.0.1-9916f0e5 ?

When you go to the download page click on the history tab, there you can find older releases. However you have to scroll down and click a lot the older the release, there's probably a better way to search through old releases. In the build's page you then go to the artifacts tab to get the file.
Here is the link for that particular release (PR #2326)
rpcs3-v0.0.4-2017-12-22-8b31a944_win64

Playable.
Just like Higurashi (Sui), with Disable Vertex Cache and Strict Rendering Mode on it works fine except for the black screen flickering between sprites changes
(03-20-2018, 08:36 AM)rpcs3asdf Wrote: [ -> ]Just like Higurashi (Sui), with Disable Vertex Cache and Strict Rendering Mode on it works fine except for the black screen flickering between sprites changes
I don't have any problems with framelimit - auto,disable vertex cache and opengl renderer. 0.0.6-8416-b56b425b