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Game freeze on very specific points (After prologue and character select screen, stage clear result screen, etc. log contains only very first freeze) with "MEM: Access violation reading location 0x????????" no matter what.

Confirmed that those freezes not occur on old build rpcs3-v0.0.4-2017-12-16-17bfb3be_win64, but after save file transfer to new build rpcs3-v0.0.5-6461-d78b0467_win64, It will freeze at next certain point eventually. I guess It is not Playable anymore.

Can you please find build that regressed it and open an issue on GitHub Tracker?
(02-25-2018, 01:40 PM)Ani Wrote: [ -> ]Can you please find build that regressed it and open an issue on GitHub Tracker?

I found it. The game work on till #4002 rpcs3-v0.0.4-2018-02-12-95c6ac69_win64, but It is broken by #4162 rpcs3-v0.0.4-2018-02-16-ee88e7f9_win64. I'll open an issue sooner.
I have problems with the latest version rpcs3-v0.0.5-6592-a36acf49_win64. For example, the configuration that gives me stable 30fps which is:
Recompiler (LLVM)
Recompiler (ASMJIT)
Preferred SPU Threads: 1
Load libvl2.sprx only
Enable SPU loop detection.

So I set it and I'm going to 30fps but at the time of the scenes as for example in the opening at the end it freezes or when I want to jump the opening midway. Also in the first chapter when a scene of the angel comes out shooting, that ends and also freezes. If I want to correct that error I have to activate the 'Thread scheduler' but it goes slow between 25 and 28 fps ... with a bit of delay with the sound.
I also had the problem with v0.0.5 that can only get you to the menu, but cannot start the game. I am happy to say that 006-7808 can get to the game.