02-01-2017, 06:11 PM
02-01-2017, 09:48 PM
Did you decrypt /PS3_GAME/USRDIR/data/bgm.psarc.sdat?
02-01-2017, 09:49 PM
Npdtool doesn't work for me.
02-13-2017, 10:05 PM
Tested on https://ci.appveyor.com/project/rpcs3/rp...0.0.1-3838
Needs font files to be placed on dev_flash/data/font
Tested on PPU (fast) and SPU (fast)
Audio: XAudio2
Libraries:
- libac3dec.prx
- libadec.prx
- libatrac3multi.prx
- libatrac3plus.prx
- libatxdec.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Needs decryption of the 5 sdat files inside.
Crashes on a white screen with an access violation. Stacktrace:
If one uses a hack on pad_texture then it doesn't crash, playing audio and taking input going ingame but displaying only a white screen.
Needs font files to be placed on dev_flash/data/font
Tested on PPU (fast) and SPU (fast)
Audio: XAudio2
Libraries:
- libac3dec.prx
- libadec.prx
- libatrac3multi.prx
- libatrac3plus.prx
- libatxdec.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Needs decryption of the 5 sdat files inside.
Crashes on a white screen with an access violation. Stacktrace:
Code:
rpcs3.exe!rsx::pad_texture<unsigned int>(void * input_pixels, void * output_pixels, unsigned short input_width, unsigned short input_height, unsigned short output_width, unsigned short output_height) Line 22 C++
rpcs3.exe!rsx::nv3089::image_in(rsx::thread * rsx, unsigned int _reg, unsigned int arg) Line 656 C++
rpcs3.exe!rsx::thread::on_task() Line 450 C++
rpcs3.exe!named_thread::start_thread::__l2::<lambda>() Line 2376 C++
rpcs3.exe!task_stack::task_type<void <lambda>(void) >::invoke() Line 47 C++
rpcs3.exe!thread_ctrl::start::__l2::<lambda>(void * arg) Line 1918 C++
If one uses a hack on pad_texture then it doesn't crash, playing audio and taking input going ingame but displaying only a white screen.
05-22-2017, 02:35 PM
Shows image.
05-23-2017, 12:11 PM
Moving to intro
01-20-2018, 04:58 PM
rpcs3-v0.0.4-2018-01-19-49e64b9e_win64
Ingame.
Ingame.
03-13-2018, 05:28 PM
RPCS3 v0.0.5-6541-5f047034a Alpha
Playable as of kd-11's changes that fixed scaling issues in this game an hour ago!
Same status as PSN version which I finished, everything is working perfectly.
Playable as of kd-11's changes that fixed scaling issues in this game an hour ago!
Same status as PSN version which I finished, everything is working perfectly.
03-25-2018, 12:29 PM
Perfect fully playable
i can't see any problem in this game...
------------------------
((Test on RPCS3 v0.0.5-6573-c5caaa921 Alpha))
Link Patreon for Help developer https://www.patreon.com/Nekotekina
-------------------
Play Time : 42 min
Better in Vulkan
--------------------
Speed : full (60 FPS)
Graphic : Perfect Work
Music : Perfect Work
The log file:-
[attachment=5823]
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
i can't see any problem in this game...
------------------------
((Test on RPCS3 v0.0.5-6573-c5caaa921 Alpha))
Link Patreon for Help developer https://www.patreon.com/Nekotekina
-------------------
Play Time : 42 min
Better in Vulkan
--------------------
Speed : full (60 FPS)
Graphic : Perfect Work
Music : Perfect Work
The log file:-
[attachment=5823]
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)