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Full Version: Ken to Mahou to Gakuen Mono 3 [BLJM60258]
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Tested on recent master build v0.0.1-35b7cf4 (PR #2309). Crashes on intro.
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00452c20]} class std::runtime_error thrown: Stack overflow (size=0x8, align=0x4, SP=0x26f5d3b0, stack=*0xd0000000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:410)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
RPCS3 v0.0.4-6273-3cf0fb60 Alpha | HEAD
After starting a new game:
Quote:·F 0:04:23.045455 {PPU[0x1000000] Thread (main_thread) [0x001bde40]} MEM: Access violation reading location 0x0
[Image: jMUa197.png]
RPCS3 v0.0.12-11104-280958ee Alpha
Still crashing when starting new game with the following fatal:
F {PPU[0x1000000] Thread (main_thread) [0x002ede54]} VM: Access violation reading location 0x0 (unmapped memory) [type=u32]
Graphics on title-screen are fixed now though.