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Full Version: Ken to Mahou to Gakuen Mono 3 [BLJM60258]
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Tested on recent master build v0.0.1-35b7cf4 (PR #2309). Crashes on intro.
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00452c20]} class std::runtime_error thrown: Stack overflow (size=0x8, align=0x4, SP=0x26f5d3b0, stack=*0xd0000000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:410)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
RPCS3 v0.0.4-6273-3cf0fb60 Alpha | HEAD
After starting a new game:
Quote:·F 0:04:23.045455 {PPU[0x1000000] Thread (main_thread) [0x001bde40]} MEM: Access violation reading location 0x0
[Image: jMUa197.png]
RPCS3 v0.0.12-11104-280958ee Alpha
Still crashing when starting new game with the following fatal:
F {PPU[0x1000000] Thread (main_thread) [0x002ede54]} VM: Access violation reading location 0x0 (unmapped memory) [type=u32]
Graphics on title-screen are fixed now though.
RPCS3 v0.0.23-14088-698c3415 Alpha

I was able to play without crashing.
I tried it with the data extracted from the game software itself.
However, there is only one problem.
Some game screens flash.
Once it starts blinking, it will continue blinking until you exit the game.

actual play video.