Tested on recent master build v0.0.1-35b7cf4 (
PR #2309). Crashes ingame on RSX-related stuff
Code:
F {rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x0, location=0xffffffff)
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:135)
LLE used
Code:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libapostsrc_mini.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
@BlackDaemon
Do you know how to fix that ?
Quote:U {PPU[0x1000000] Thread (main_thread) [0x005d69a0]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x005da3d4]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
Log:
Yagami Light9,
For some reason game crashes and closes itself. Also, you testing Fist of the North Star: Ken’s Rage 2 [BLES01801].
Same problem in Fist of the North Star: Ken's Rage- Demo NPUB90456
((Test on RPCS3 v0.0.3-3-77f5832 Alpha))
-------------------
Recompiler(LLVM) & Recompiler(ASMJIT)
Better in OpenGL
Setting
--------------------
The Video
Speed : Slow
Movie : Perfect Work
Graphic : Work with some Problem
Music : Perfect Work
The Log File:-
https://mega.nz/#!kdclQbCK!TeTCiZetv4ogm...mBth-CLBiM
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
Using: RPCS3 v0.0.5-6847 (x64)
playing on (2-6) FPS but when I pause the game become (23-25) FPS.
The sound works fine.
Guys this game can be finish? i want play in this game but emulator do so much shader cache when i just punch enemy. This can be fixed? i try use mega parameter its help but fps drops too. Its not compatible issue or i can fix it myself?.
It's just not playable right now.
Game error when just started playing in game
RPCS3 version : 0.0.8-9456-92466165 Alpha
LLVM Compiler & LLVM Recompiler ( Seems to crash at startup with ASMJIT )
Renderer : Vulkan ( Seems to work best. )
Write color buffers must be enabled otherwise the game won't render lighting result in complete darkness in game.
Played an entire hour without any crash, performance stays in the constant 30 fps even with a high number of enemies as seen in screenshot 3, except when killing a high number of enemies at once ( Killing 30 enemies at once dropped my framerate to 15fps until they died, may not happen with the violence option at lowest. )
Game has an issue rendering lighting and shadows, white reflection on characters and shadows look like broken square boxes.
PC Specs : Ryzen 7 1700 & GTX 2070 Super
Link of the 3 screenshots
GDrive link of the log as it was too big to be uploaded in attachments