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Full Version: F1 2012 Demo [NPUB90811]
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Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Build: rpcs3-v0.0.5-7499-225310e0_win64.7z
Status: Ingame (Raced a few laps at 30FPS)

Runs well but has visual glitches including red outlines on everything and sometimes blurred scenes. I'm assuming the DOF is misplaced.

Build: rpcs3-v0.0.5-7503-65ca9344_win64.7z
Status: Fully Playable (Finished full course included in Demo, 30FPS)

Was able to fix red outline glitches thanks to Digitaldude555's advice about changing Anisotropic Filtering from 16x to Auto. The game really did not like running at higher than 720p internal resolution for me and would freeze if set higher than that. Other than those two things, everything runs at 30FPS. RPCS3 spams the console with something related to something like "netcl".

Now I wonder if the full game works as well.