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Full Version: Trine [NPEB00100]
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Tested on recent master build v0.0.1-8-60bd2fb. Crashes on loading screen.
Code:
F {PPU[0x70000000] Thread (main_thread) [0x00b96704]} struct vm::access_violation thrown: Access violation reading address 0xd0114dca

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx

Esppiral

It now goes ingame on latest master, runs at fixed 30fps, but hangs on the second stage, with memory acces violation error, it can be solved by setting SPU decoder to interpreter, but then it is extremely slow.
(07-16-2017, 03:41 PM)Esppiral Wrote: [ -> ]It now goes ingame on latest master, runs at fixed 30fps, but hangs on the second stage, with memory acces violation error, it can be solved by setting SPU decoder to interpreter, but then it is extremely slow.

it hasn't stopped working for me yet...

30 FPS smooth , still playing... cutscenes, audio etc, all perfect so far...
VULKAN no special settings... this should be a good one with scaling probably too...
going to try 4k next...

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if its playable add build name and log, can then move to playable.
(10-18-2017, 07:09 PM)digitaldude Wrote: [ -> ]if its playable add build name and log, can then move to playable.

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RPCS3 v0.0.3-3-6782b22 Alpha | HEAD