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Full Version: Soldner X-2: Final Prototype [NPUB30105]
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Tested on recent master build v0.0.1-8-60bd2fb. Shows menus, but hangs due to RSX-related issue
Code:
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x390 (arg=0x41840)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx
Goes ingame on recent master build v0.0.1-598c90f3 (PR #2349). Run in 720x480 resolution.

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx

KoolKool

build v0.0.2-2017-07-16

my report

not bad, all i can say is you can play through the whole game, you have decent hardware, you can achieve above 30FPS easily

how about DLC "The Last Chapter"? yes, it's worked!

there are 2 downside matters

- slow down performance on some specific scenes, especially boss fighting, explosion.....
- very buggy audio

KoolKool

i forgot! here are some of my screenshot

i hope the next builds can improve the game more smoothly
Missing log, also why did you delete commit from version string??

KoolKool

(07-17-2017, 11:31 PM)Annie Wrote: [ -> ]Missing log, also why did you delete commit from version string??

i didn't mind the log while i'm playing, i didn't delete anything either......Huh everything is default, only thing i changed is GPU mode to Vulkan

i will upload the log for you when i am at home
Hi. I am new to the Forums.

I just want to confirm that this game is working flawlessly for me. I finished several time now in different renderers (OpenGL and Vulkan) not much bothered with D12. No graphic bugs.
Audio is perfect as well. I had to activate FPS limit as the game runs most of the time over 60 fps.
RYZEN 1600X not overclocked. GPU Nvidia Pascal 1500Ti.

I have to say that there were some very rare occasions where the game froze. But for me this game can be moved to "Playable" .


Log file attached.
rpcs3-v0.0.4-2017-12-22-8b31a944_win64


Playable.