08-21-2017, 10:25 AM
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09-04-2017, 03:15 AM
I'm getting a weird glitch. The game runs pretty well, but when the camera is angled to show the furthest available draw distance, first there are visual glitches, and then a total black screen. If I angle the camera pointed directly down, it's perfectly clear and the framerate is fine, but if I angle it horizontal to look across a map, just black.
10-08-2017, 04:46 PM
I used auto-loaded the libraries and the game looks very nice, only prob is the sounds. I have an echoing stuttering which ruins the whole experience. I experimented with all of the emu sound settings but had no luck
01-08-2018, 04:07 PM
Its playable but it seems that there might be an audio channel issue. I know sound issue was reported before but from what I can tell it seems that there is not enough defined resources or available channels for the audio.
04-09-2018, 06:28 PM
Once i'm past the control type selection screen, it just freezes on the map screen and says
F {PPU[0x100000c] Thread (GDV::RequestPool::Thread00) [0x01145400]} MEM: Access violation reading location 0x0
Any known fix for that?
EDIT:
rpcs3-v0.0.5-6649-7303f04b_win64 seems to have fixed it
F {PPU[0x100000c] Thread (GDV::RequestPool::Thread00) [0x01145400]} MEM: Access violation reading location 0x0
Any known fix for that?
EDIT:
rpcs3-v0.0.5-6649-7303f04b_win64 seems to have fixed it
07-01-2018, 02:39 AM
(08-21-2017, 09:59 AM)fifazalata Wrote: [ -> ](08-21-2017, 12:29 AM)ssshadow Wrote: [ -> ]Is it full speed at 30 fps? If so, and it really seems playable, attach/link a log file so this can be moved up.
Yes, shadow.
From initial testing, he's right.
Request moving to Playable.
Very playable on RPCS3 v0.0.5-7018-345f92ab0 Alpha .
09-19-2018, 06:11 AM
I'm not sure if it's my upgraded specs or a newer build, but I'm no longer getting audio stuttering.
Currently using RPCS3 v0.0.5-7321-52377791 Alpha.
Currently using RPCS3 v0.0.5-7321-52377791 Alpha.
03-02-2019, 09:24 PM
(01-28-2017, 03:05 AM)AAKH1361 Wrote: [ -> ]Screen is black and game have fps don't show anytingI did this but the PS4 controller does not work but in ohter games works. Any solutions? Thanks
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libac3dec.prx
- libadec.prx
- libapostsrc_mini.prx
- libatrac3plus.prx
- libavcdec.prx
- libdivxdec.prx
- libdmux.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libio.prx
- libjpgenc.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsvc1d.prx
- libvdec.prx
- libvpost.prx
PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)
07-09-2019, 11:37 PM
Don't follow settings from three years ago lol Those settings are horrible. You basically never want to use interpreters, and loadliblv2.sprx only is enough for 99% of games, no need to load individual modules.
08-21-2019, 08:41 PM
Just finished the game, and had no issues. The only thing I had to change was the renderer form OpenGL to Vulkan, and turn on Vsync to get rid of screen tearing.
Video by me:
[color=var(--newCommunityTheme-linkText)]https://www.youtube.com/watch?v=9pXRTyhF3LI&t=5s[/color]
Video by me:
[color=var(--newCommunityTheme-linkText)]https://www.youtube.com/watch?v=9pXRTyhF3LI&t=5s[/color]
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