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Full Version: Ridge Racer 7 3D [NPUB30457]
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I can confirm the new car hang and the tree flickers. Sad

Also BGM must be turned off to play and SFX are very staticy - even with full speed. libvdec lib is also required.
BTW these are the last lines from the log when the new car reward hang occurred.
Code:
E {PPU[0x1000040] Thread (bnusCoreDecoderAT3PThread) [0x00550e58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
F {PPU[0x1000000] Thread (main_thread) [0x00010e5c]} MEM: Access violation reading location 0x26f71804
E {rsx::thread} RSX: nv406e::semaphore_acquire has timed out. semaphore_address=0x40300800
The track "Sunset Heights" is still covered in red shade using any settings and renderer. Happens in both NPUB30457 and BCES00009
SPULLVM fixes the audio! No more stuttery/cracking sound for me.

https://github.com/RPCS3/rpcs3/pull/4504

So the remaining issues are:
* Flickering trees
* Instability during car awards
RPCS3 0.0.5-7470-43b75ccf Alpha

Freezes after completing a race with Unknown colorMatrixType (1065353216) error

logfile
https://drive.google.com/open?id=1_fW35q...k14y0vmgZo
My outstanding list:

- Tree flickering
- no music
- restart race disables sound
RPCS3-v0.0.5-7594-9717e19b Alpha

Black screen in "Sunset Heights" track, other tracks works fine with flickering trees. In-game music now working and RSGP track transition doesn't result in hang anymore.

[attachment=11748]
With my settings, I get a cool VirtualBoy view. Level definitely has something funky going on with it.



This is how it's supposed to look like on actual console. Strangely other night tracks seems to be fine so idk what's going on with this track.
RPCS3-v0.0.5-7678-52ac0a90

With LLVM SPU the emulator freezes upon entering car selection screen otherwise no noticeable improvement with ASMJIT SPU.
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