Is there any way to enable 4K resolution in this game? I've set my resolution to 4K in the rpcs3 settings (300% resolution scale) but the in-game graphics still look like 720p. You can tell by the terrible aliasing or jaggies in the polygons which should be much smoother or almost invisible at 4K.
Test in progress on newest build. No issues so far.
Compatibility Report - RPCS3 v0.0.6-8534-dca29def Alpha
Game no longer crashes randomly after playing-testing extensively. Light reflections appear to be fixed as well.
Proposing to change game status to "Playable" at this point in time. Game has been discussed previously therefore not attaching 3 screenshots for sake of redundancy.
Disregard my post. Game still crashes randomly.
[
attachment=17657]Yep, game still crashes
[
attachment=17657][
attachment=17657]Status:
Ingame
RPCS3 v0.0.9-9915-c3d36940 Alpha | HEAD | Firmware version: 4.85
Intel® Core i9-9900K CPU @ 3.60GHz | 16 Threads | 31.93 GiB RAM | TSC: Bad | AVX+ | TSX
this game is now playable rpcs3 v0.0.11 10681 3354c800 this was the Build i was using for testing and the Driver Wake up Delay was set to 200 ps
Update use driver wake up 250ps to fix the crash when close game by rpcs3 menu it make not game go back ingame because vitrafighter 2 and house of the dead 3 have the same problem
Rpcs3 has stopped working it properly a dead Thread error happened at drivers wake up of 200ps not 250ps
So I'm getting an interesting issue "Not really an issue more of an annoyance I thought I'd report". But I noticed that when I start the game the shadows are buggy and don't reflect properly.
I've played around with the emulator a bit but I'm curious if there is a fix for this or if anyone has heard of this issue.
My settings are
CPU
PPU Decoder "Recomplier (LLVM)"
SPU Decoder "Recomplier (LLVM)" I also tried it under "Recomplier ASMJIT"
Additional Settingss "Enable Thread Scheduler, Enable SPU loop detection, SPU cache" I haven't switched these from default.
TSX Instructions "Enabled"
SPU Block Size "Size"
Preferred SPU Threads "Auto"
GPU
Renderer "Vulkan"
Anisotropic Filter "Auto"
Anti-Aliasing "Auto" I haven't adjusted this or AF
Resolution Scale "200% 2560x1440" it does the same thing if this is normal.
Resolution Scale Threshold "518sx518" I tried it on default and then adjusted it to see if that would fix it and it didn't.
Shader Mode "Async multi thread"
Additional Settings "None"
Computer Specs
NVIDIA GTX 1080 Founders Edition
Intel Core I7 7700k non overclocked
32gb DDR4 Corsair Dominator clocked at 3000mhz
(11-01-2020, 04:34 PM)TundraBirb Wrote: [ -> ]So I'm getting an interesting issue "Not really an issue more of an annoyance I thought I'd report". But I noticed that when I start the game the shadows are buggy and don't reflect properly.
Hey ThunderBird,
Did you find any solution for this? Cause I'm having the same issue!