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Full Version: Resident Evil Code Veronica X [NPUB30467]
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Is there any way to enable 4K resolution in this game? I've set my resolution to 4K in the rpcs3 settings (300% resolution scale) but the in-game graphics still look like 720p. You can tell by the terrible aliasing or jaggies in the polygons which should be much smoother or almost invisible at 4K.
Test in progress on newest build. No issues so far.
Compatibility Report - RPCS3 v0.0.6-8534-dca29def Alpha


Game no longer crashes randomly after playing-testing extensively.  Light reflections appear to be fixed as well.

Proposing to change game status to "Playable" at this point in time.  Game has been discussed previously therefore not attaching 3 screenshots for sake of redundancy. 
Disregard my post. Game still crashes randomly.
[attachment=17657]Yep, game still crashes  Sad

[attachment=17657][attachment=17657]Status: Ingame

RPCS3 v0.0.9-9915-c3d36940 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900K CPU @ 3.60GHz | 16 Threads | 31.93 GiB RAM | TSC: Bad | AVX+ | TSX

this game is now playable rpcs3 v0.0.11 10681 3354c800 this was the Build i was using for testing and the Driver Wake up Delay was set to 200 ps

[attachment=19486]   [attachment=19487]  [attachment=19488]  [attachment=19489]






[attachment=19485]
(07-25-2020, 12:12 AM)Mew21 Wrote: [ -> ]this game is now playable the builud I use was rpcs3-v0.0.11-10681-3354c800_win64 and Driver Wake up Delay was set to 200 ps

       

Awesome, i'm waiting patiently on this, The Darkness, Resistance 2 and 3 Smile

Making loads of progress.
this game is now playable rpcs3 v0.0.11 10681 3354c800 this was the Build i was using for testing and the Driver Wake up Delay was set to 200 ps

Update  use driver wake  up  250ps to fix the crash  when close game  by rpcs3  menu it make not game  go back ingame because vitrafighter 2 and house  of  the  dead  3 have the same  problem 

Rpcs3  has  stopped  working it properly  a dead Thread error happened  at drivers  wake up of 200ps not 250ps
So I'm getting an interesting issue "Not really an issue more of an annoyance I thought I'd report". But I noticed that when I start the game the shadows are buggy and don't reflect properly. 
[Image: mDQa3eU.png]
I've played around with the emulator a bit but I'm curious if there is a fix for this or if anyone has heard of this issue. 

My settings are
CPU
PPU Decoder "Recomplier (LLVM)"
SPU Decoder "Recomplier (LLVM)" I also tried it under "Recomplier ASMJIT"
Additional Settingss "Enable Thread Scheduler, Enable SPU loop detection, SPU cache" I haven't switched these from default. 
TSX Instructions "Enabled"
SPU Block Size "Size" 
Preferred SPU Threads "Auto"

GPU
Renderer "Vulkan" 
Anisotropic Filter "Auto" 
Anti-Aliasing "Auto" I haven't adjusted this or AF
Resolution Scale "200% 2560x1440" it does the same thing if this is normal. 
Resolution Scale Threshold "518sx518" I tried it on default and then adjusted it to see if that would fix it and it didn't. 
Shader Mode "Async multi thread" 
Additional Settings "None"

Computer Specs
NVIDIA GTX 1080 Founders Edition
Intel Core I7 7700k non overclocked
32gb DDR4 Corsair Dominator clocked at 3000mhz
(11-01-2020, 04:34 PM)TundraBirb Wrote: [ -> ]So I'm getting an interesting issue "Not really an issue more of an annoyance I thought I'd report". But I noticed that when I start the game the shadows are buggy and don't reflect properly.

Hey ThunderBird,
Did you find any solution for this?  Cause I'm having the same issue!
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